| bool IsPointerPoseValid(const EOculusHandType& DeviceHand, int32 ControllerIndex) | FinalNative+2 flags | | 0x09 |
| bool IsHandTrackingEnabled() | FinalNative+2 flags | | 0x01 |
| TArray<FOculusCapsuleCollider> InitializeHandPhysics(const EOculusHandType& SkeletonType, USkinnedMeshComponent* HandComponent, float WorldToMeters) | FinalNative+2 flags | | 0x28 |
| ETrackingConfidence GetTrackingConfidence(const EOculusHandType& DeviceHand, int32 ControllerIndex) | FinalNative+2 flags | | 0x09 |
| FTransform GetPointerPose(const EOculusHandType& DeviceHand, int32 ControllerIndex) | FinalNative+2 flags | | 0x40 |
| bool GetHandSkeletalMesh(USkeletalMesh* HandSkeletalMesh, const EOculusHandType& SkeletonType, const EOculusHandType& MeshType, float WorldToMeters) | FinalNative+2 flags | | 0x11 |
| float GetHandScale(const EOculusHandType& DeviceHand, int32 ControllerIndex) | FinalNative+2 flags | | 0x0C |
| EOculusHandType GetDominantHand(int32 ControllerIndex) | FinalNative+2 flags | | 0x05 |
| FQuat GetBoneRotation(const EOculusHandType& DeviceHand, const EBone& BoneId, int32 ControllerIndex) | FinalNative+2 flags | | 0x20 |
| FString GetBoneName(const EBone& BoneId) | FinalNative+2 flags | | 0x18 |