Zdexby TheHolyOneZ
5,372 classes
Class

UOculusInputFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/OculusInput.OculusInputFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/OculusInput
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 10

SignatureFlagsNativeParams
bool IsPointerPoseValid(const EOculusHandType& DeviceHand, int32 ControllerIndex)FinalNative+2 flags0x09
bool IsHandTrackingEnabled()FinalNative+2 flags0x01
TArray<FOculusCapsuleCollider> InitializeHandPhysics(const EOculusHandType& SkeletonType, USkinnedMeshComponent* HandComponent, float WorldToMeters)FinalNative+2 flags0x28
ETrackingConfidence GetTrackingConfidence(const EOculusHandType& DeviceHand, int32 ControllerIndex)FinalNative+2 flags0x09
FTransform GetPointerPose(const EOculusHandType& DeviceHand, int32 ControllerIndex)FinalNative+2 flags0x40
bool GetHandSkeletalMesh(USkeletalMesh* HandSkeletalMesh, const EOculusHandType& SkeletonType, const EOculusHandType& MeshType, float WorldToMeters)FinalNative+2 flags0x11
float GetHandScale(const EOculusHandType& DeviceHand, int32 ControllerIndex)FinalNative+2 flags0x0C
EOculusHandType GetDominantHand(int32 ControllerIndex)FinalNative+2 flags0x05
FQuat GetBoneRotation(const EOculusHandType& DeviceHand, const EBone& BoneId, int32 ControllerIndex)FinalNative+2 flags0x20
FString GetBoneName(const EBone& BoneId)FinalNative+2 flags0x18