| 0x1C | Properties | FMeshCellNoiseProperties | 4 flags | {CellSize={X=200, Y=200, Z=200}, CellOffsetFactor=1, Inside… |
| 0x007C | 0x04 | padding / unreflected |
| 0x30 | Materials | FBinaryTerrainMaterialCombiner | 3 flags | {IfEmpty={Result=Replace, Material=/Game/Landscape/Material… |
| 0x0C | ReciprocalCellSize | FVector | Transient+5 flags | {X=0, Y=0, Z=0} |
| 0x00BC | 0x04 | padding / unreflected |
| 0x18 | ApplyTree | FDeepCSGFloatTree | Transient+1 flags | {Root={Val=0}, planes=[]} |
| 0x10 | CellPositions | TArray<FVector> | Transient+2 flags | [] |
| 0x10 | CellLeaves | TArray<FDeepCSGNode> | Transient+2 flags | [] |
| 0x00F8 | 0x08 | unreflected bytes to end of UCSGCellNoise |