Zdexby TheHolyOneZ
5,372 classes
Class

USpecialEventBlueprintLibrary

: UBlueprintFunctionLibrary : UObject
/Script/FSD.SpecialEventBlueprintLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 7

SignatureFlagsNativeParams
USchematic* TryGivePendingReward(UObject* WorldContextObject)FinalNative+2 flags0x10
void StorePendingReward(UObject* WorldContextObject, const TArray<USchematic*>& schematicsToChooseFrom)FinalNative+2 flags0x18
void SpawnEventRewardFrame(UObject* WorldContextObject, const FVector& Location)FinalNative+2 flags0x14
bool HasPendingReward(UObject* WorldContextObject)FinalNative+2 flags0x09
TArray<USchematic*> GetSpecialEventsRewardSchematics(UObject* WorldContextObject)FinalNative+2 flags0x18
USchematic* FindRandomSchematicForCharacter(UObject* WorldContextObject, UPlayerCharacterID* characterID, const ESchematicType& SchematicType)FinalNative+2 flags0x20
void ClearPendingReward(UObject* WorldContextObject)FinalNative+2 flags0x08