Class USoundAfflictionEffect : UAfflictionEffect : UObject Path C++ Link /Script/FSD.SoundAfflictionEffect 0x0048 (72 B) align 8 inherited 0x0028 vtable 0x4f458c0 /Script/FSD 0x00x0048 Members 5 Show inherited members OffsetSizeNameTypeFlagsDefault0x00280x08BeginSoundUSoundCue*Protected+8 flagsnullptr0x00300x08EndSoundUSoundCue*Protected+8 flagsnullptr0x00380x01AttachboolProtected+7 flagsfalse0x00390x03padding / unreflected0x003C0x08AttachBoneFNameProtected+7 flagsNone0x00440x04FadeOnLoopEndDurationfloatProtected+6 flags0.25 Functions 0 SignatureFlagsNativeParamsNo reflected functions. Subclasses 9 UAFE_FP_ShieldDebuff_Sound_CUAFL_Grenade_IFG_CUAFLS_Dash_Activation_CUAFLS_HeightenedSences_Warning_CUAFLS_HydraWeed_CoreHealing_CUAFLS_IronWill_CUAFLS_JetBoots_CUAFLS_ShieldBoost_Activation_CUAFLS_TemperatureShock_C // /Script/FSD.SoundAfflictionEffect // size 0x0048 (72), inherited 0x0028, align 8 class USoundAfflictionEffect : public UAfflictionEffect { public: USoundCue* BeginSound; // 0x0028(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected = nullptr USoundCue* EndSound; // 0x0030(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected = nullptr bool Attach; // 0x0038(0x01) Edit ZeroConstructor EditConst IsPlainOldData NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected = false uint8 pad_0[0x03]; // 0x0039(0x03) FName AttachBone; // 0x003C(0x08) Edit ZeroConstructor EditConst IsPlainOldData NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected = None float FadeOnLoopEndDuration; // 0x0044(0x04) Edit ZeroConstructor IsPlainOldData NoDestructor Protected HasGetValueTypeHash NativeAccessSpecifierProtected = 0.25 };