| void PriceSchematics(TSet<USchematic*>& Schematics) | FinalNative+2 flags | | 0x50 |
| void PriceAllSchematics(bool lockPrices) | FinalNative+2 flags | | 0x01 |
| void LockSchematics(TSet<USchematic*>& Schematics) | FinalNative+2 flags | | 0x50 |
| bool HasAnyUnlockableSchematics(UObject* WorldContextObject, UPlayerCharacterID* characterID, TSet<USchematicCategory*>& Categories) | FinalNative+2 flags | | 0x61 |
| USchematicCategory* FindItemUpgradeSchematicCategory(UItemUpgrade* Upgrade) | FinalNative+2 flags | | 0x10 |