| FVector SnapToGrid(UObject* WorldContextObject, const FVector& Origin, const DeepPathFinderType& PathType, const DeepPathFinderSize& PathSize, const bool& success, float maxSnapDistance) | FinalNative+2 flags | | 0x28 |
| bool IsPathfinderReady(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| FVector FindRandomPositionOnNavmeshAtDistance(UObject* WorldContextObject, const FVector& Origin, float atDistance) | FinalNative+2 flags | | 0x24 |
| FVector FindRandomNearbyPositionOnNavmesh(UObject* WorldContextObject, const FVector& Origin, float Radius) | FinalNative+2 flags | | 0x24 |
| FVector FindPointAlongPathTo(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, float atDistance) | FinalNative+2 flags | | 0x30 |