| void SetMouseSmoothingOn(bool smoothingOn) | FinalNative+2 flags | | 0x01 |
| bool IsMouseSmoothingOn() | FinalNative+2 flags | | 0x01 |
| bool IsMouseEventAction(FPointerEvent& MouseEvent, const FName& ActionName, bool IgnoreCustomBindings) | FinalNative+2 flags | | 0x7A |
| bool IsKeyEventActionAny(FKeyEvent& KeyEvent, const TArray<FName>& ActionNames, bool IgnoreCustomBindings) | FinalNative+2 flags | | 0x4A |
| bool IsKeyEventAction(FKeyEvent& KeyEvent, const FName& ActionName, bool IgnoreCustomBindings) | FinalNative+2 flags | | 0x42 |
| bool IsInputActionDown(APlayerController* InPlayerController, const FName& InActionName) | FinalNative+2 flags | | 0x11 |
| bool IsAxisMappedToDirectional(const FName& InActionName, const FKey& Key, int32 Direction, bool IgnoreCustomBindings) | FinalNative+2 flags | | 0x26 |
| bool IsAnyInputActionDown(APlayerController* InPlayerController, const TArray<FName>& InActionNames) | FinalNative+2 flags | | 0x19 |
| bool IsActionMappedTo(const FName& InActionName, const FKey& Key, bool IgnoreCustomBindings) | FinalNative+2 flags | | 0x22 |
| bool GetAxisMapping(const FName& InActionName, int32 Axis, bool InGamepadKeys, FInputAxisKeyMapping& OutResult) | FinalNative+2 flags | | 0x39 |
| bool GetActionMapping(const FName& InActionName, bool InGamepadKeys, FInputActionKeyMapping& OutResult) | FinalNative+2 flags | | 0x39 |
| bool FindInputDisplay(APlayerController* PlayerController, const FName& InputName, const EFSDInputSource& InputSource, int32 LayoutIndex, FInputDisplay& OutInputDisplay) | FinalNative+2 flags | | 0x59 |
| UTexture2D* FindActionIcon(const FName& InActionName, bool InGamepadKeys) | FinalNative+2 flags | | 0x18 |