| USchematic* PickForgingMasteryDefaultReward(UObject* WorldContextObject, const ESchematicType& InType) | FinalNative+2 flags | | 0x18 |
| FForgingResult GiveForgingXP(UObject* WorldContextObject) | FinalNative+2 flags | | 0x14 |
| TArray<USchematic*> GetOwnedSchematics(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| void GetForgingPendingMasteryRewardNewest(UObject* WorldContextObject, const bool& OutSuccess, FForgingPendingReward& OutReward) | FinalNative+2 flags | | 0x14 |
| ESchematicType GetForgingMasteryRewardType(UObject* WorldContextObject, int32 Level, bool ReturnDefaultIfUnavailable) | FinalNative+2 flags | | 0x0E |
| ESchematicType GetForgingMasteryRewardDefaultType(const ESchematicType& InType) | FinalNative+2 flags | | 0x02 |
| float GetForgingLevelProgress(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| int32 GetForgingLevel(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| bool GetForgingHasPendingMasteryRewards(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| TArray<USchematic*> GetForgedSchematics(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| void ClaimForgingPendingMasteryReward(UObject* WorldContextObject, int32 Level, USchematic* Reward) | FinalNative+2 flags | | 0x18 |