Zdexby TheHolyOneZ
5,372 classes
Class

UFlareController

: UWorldSubsystem : USubsystem : UObject
/Script/FSD.FlareController 0x0070 (112 B) align 8 inherited 0x0030 vtable /Script/FSD
0x00x0070

Members 2

OffsetSizeNameTypeFlagsDefault
0x10OnShadowQualityChangedFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10FlaresMetaTArray<FFlareMeta>TransientProtected+2 flags[]
0x00500x20unreflected bytes to end of UFlareController

Functions 5

SignatureFlagsNativeParams
void UnregisterFlareGunProjectile(AFlareGunProjectile* flareprj)FinalNative+2 flags0x08
void UnregisterFlare(AFlare* Flare)FinalNative+2 flags0x08
void RegisterFlareGunProjectile(AFlareGunProjectile* flareprj)FinalNative+2 flags0x08
void RegisterFlare(AFlare* Flare)FinalNative+2 flags0x08
AActor* FindFlareNear(UObject* WorldContextObject, const FVector& Pos, bool allowMoving, float maxLightRadiusFraction)FinalNative+2 flags0x28