| bool IsScreenFadingToBlack(UObject* WorldContext) | FinalNative+2 flags | | 0x09 |
| bool IsScreenFadingFromBlack(UObject* WorldContext) | FinalNative+2 flags | | 0x09 |
| bool IsScreenFading(UObject* WorldContext) | FinalNative+2 flags | | 0x09 |
| float GetCurrentFadeAmount() | FinalNative+1 flags | | 0x04 |
| void FadeScreenToBlack(UObject* WorldContext, float FadeTime, float Delay, bool ResetExistingFades, bool CapFramerate, bool FadeWorldOnly, bool ToSpaceRig, UTexture* LoadingImage) | FinalNative+2 flags | | 0x20 |
| void FadeScreenFromBlack(UObject* WorldContext, float FadeTime, float Delay, bool ResetExistingFades, bool CapFramerate, bool FadeWorldOnly, bool ToSpaceRig) | FinalNative+2 flags | | 0x14 |
| void BlackoutScreen(UObject* WorldContext, bool FadeWorldOnly) | FinalNative+2 flags | | 0x09 |