Zdexby TheHolyOneZ
5,372 classes
Class

UFadeScreenSubSystem

: UGameInstanceSubsystem : USubsystem : UObject
/Script/FSD.FadeScreenSubSystem 0x00A8 (168 B) align 8 inherited 0x0030 vtable /Script/FSD
0x00x00A8

Members 2

OffsetSizeNameTypeFlagsDefault
0x10OnFadeInCompleteFMulticastScriptDelegate4 flags<delegate>
0x48FadingFFadeDataProtected+3 flags{bEnabled=false, bShowDebugOutput=false, WidgetType=nullptr…
0x00880x20unreflected bytes to end of UFadeScreenSubSystem

Functions 7

SignatureFlagsNativeParams
bool IsScreenFadingToBlack(UObject* WorldContext)FinalNative+2 flags0x09
bool IsScreenFadingFromBlack(UObject* WorldContext)FinalNative+2 flags0x09
bool IsScreenFading(UObject* WorldContext)FinalNative+2 flags0x09
float GetCurrentFadeAmount()FinalNative+1 flags0x04
void FadeScreenToBlack(UObject* WorldContext, float FadeTime, float Delay, bool ResetExistingFades, bool CapFramerate, bool FadeWorldOnly, bool ToSpaceRig, UTexture* LoadingImage)FinalNative+2 flags0x20
void FadeScreenFromBlack(UObject* WorldContext, float FadeTime, float Delay, bool ResetExistingFades, bool CapFramerate, bool FadeWorldOnly, bool ToSpaceRig)FinalNative+2 flags0x14
void BlackoutScreen(UObject* WorldContext, bool FadeWorldOnly)FinalNative+2 flags0x09

Subclasses 1