Zdexby TheHolyOneZ
5,372 classes
Class

UFSDMath

: UBlueprintFunctionLibrary : UObject
/Script/FSD.FSDMath 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
FVector SphericalToCartesian(float Radius, float azimuth, float elecation)FinalNative+2 flags0x18
float SignedAngleBetweenVectorsZUp(const FVector& v1, const FVector& v2)FinalNative+2 flags0x1C
float RoundToDecimalPlace(float Number, int32 decimalPlaces)FinalNative+2 flags0x0C
void RotateActorAroundOffset(AActor* Actor, const FVector& localSpaceOffset, const FRotator& Rotator)FinalNative+2 flags0x20
bool PercentageCheck(float percentage)FinalNative+2 flags0x05
void GetAzimuthAndElevation(const FVector& Direction, FTransform& coordinateSystem, const float& azimuth, const float& elevation)FinalNative+2 flags0x48
float CubicSegmentLength(const FVector& p0, const FVector& tangent1, const FVector& p1, const FVector& tangent2)FinalNative+2 flags0x34
FVector CubicInterpBlueprint(const FVector& p0, const FVector& tangent1, const FVector& p1, const FVector& tangent2, float alpha)FinalNative+2 flags0x40
FVector ClampVectorToCone(const FVector& ToConstrain, const FVector& ConeDirection, float ConeAngle)FinalNative+2 flags0x28
void CartesianToSpherical(const FVector& Location, const float& outAzimuth, const float& outElevation, const float& OutRadius)FinalNative+2 flags0x18
float AngleBetweenVectors(const FVector& v1, const FVector& v2)FinalNative+2 flags0x1C