| FVector SphericalToCartesian(float Radius, float azimuth, float elecation) | FinalNative+2 flags | | 0x18 |
| float SignedAngleBetweenVectorsZUp(const FVector& v1, const FVector& v2) | FinalNative+2 flags | | 0x1C |
| float RoundToDecimalPlace(float Number, int32 decimalPlaces) | FinalNative+2 flags | | 0x0C |
| void RotateActorAroundOffset(AActor* Actor, const FVector& localSpaceOffset, const FRotator& Rotator) | FinalNative+2 flags | | 0x20 |
| bool PercentageCheck(float percentage) | FinalNative+2 flags | | 0x05 |
| void GetAzimuthAndElevation(const FVector& Direction, FTransform& coordinateSystem, const float& azimuth, const float& elevation) | FinalNative+2 flags | | 0x48 |
| float CubicSegmentLength(const FVector& p0, const FVector& tangent1, const FVector& p1, const FVector& tangent2) | FinalNative+2 flags | | 0x34 |
| FVector CubicInterpBlueprint(const FVector& p0, const FVector& tangent1, const FVector& p1, const FVector& tangent2, float alpha) | FinalNative+2 flags | | 0x40 |
| FVector ClampVectorToCone(const FVector& ToConstrain, const FVector& ConeDirection, float ConeAngle) | FinalNative+2 flags | | 0x28 |
| void CartesianToSpherical(const FVector& Location, const float& outAzimuth, const float& outElevation, const float& OutRadius) | FinalNative+2 flags | | 0x18 |
| float AngleBetweenVectors(const FVector& v1, const FVector& v2) | FinalNative+2 flags | | 0x1C |