| 0x08 | StationaryEnemyCount | FIRandRange | 3 flags | {Min=2, Max=4} |
| 0x10 | CommonEnemies | TArray<UEnemyDescriptor*> | 3 flags | [] |
| 0x10 | SpecialEnemies | TArray<UEnemyDescriptor*> | 3 flags | [] |
| 0x10 | DisruptiveEnemies | TArray<UEnemyDescriptor*> | 3 flags | [] |
| 0x10 | StationaryEnemies | TArray<UEnemyDescriptor*> | 3 flags | [] |
| 0x10 | CommonCritters | TArray<UCritterDescriptor*> | 3 flags | [] |
| 0x10 | RareCritters | TArray<FEncounterRareCritterItem> | 3 flags | [] |
| 0x10 | SpecialEncounters | TArray<FEncounterSpecialItem> | 3 flags | [] |
| 0x04 | RequiredDifficultyPerDiversity | float | 6 flags | 40 |
| 0x04 | GlobalDifficultyScale | float | 6 flags | 1 |
| 0x10 | EncounterDifficulty | FRandInterval | 2 flags | {Intervals=[]} |
| 0x10 | StationaryDifficulty | FRandInterval | 2 flags | {Intervals=[]} |
| 0x08 | CritterSpawnDifficulty | FRandRange | 3 flags | {Min=0, Max=0} |
| 0x08 | SmallRoomTag | FGameplayTag | 4 flags | {TagName=None} |
| 0x08 | MediumRoomTag | FGameplayTag | 4 flags | {TagName=None} |
| 0x08 | LargeRoomTag | FGameplayTag | 4 flags | {TagName=None} |
| 0x04 | SmallRoomDifficultyModifier | float | 6 flags | 1 |
| 0x04 | MediumRoomDifficultyModifier | float | 6 flags | 2 |
| 0x04 | LargeRoomDifficultyModifier | float | 6 flags | 3 |
| 0x00FC | 0x04 | padding / unreflected |
| 0x50 | HeroEnemies | TMap<UEnemyDescriptor*, FEliteEnemyEntry> | 2 flags | <TMap> |
| 0x10 | HeroEnemySpawn | FRandInterval | 2 flags | {Intervals=[]} |
| 0x08 | TestMutator | UMutator* | 6 flags | nullptr |