0x00x0078
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Resource | UResourceData* | Protected+6 flags | nullptr | |
| 0x04 | AwardSize | float | Protected+6 flags | 1 | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x20 | AllowedFilter | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x04 | HealthLossInverval | float | Protected+6 flags | 1 | |
| 0x04 | HealthLossPerTick | float | Protected+6 flags | 0 | |
| 0x04 | MinHealthAllowed | float | Protected+6 flags | 0 | |
| 0x0064 | 0x04 | padding / unreflected | |||
| 0x08 | DamageClass | UDamageClass* | Protected+6 flags | nullptr | |
| 0x0070 | 0x08 | unreflected bytes to end of UBloodSugarBP | |||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Timer_Tick() | FinalNative+1 flags | 0x00 | |
| void OnEnemyKilled(FGameplayTagContainer& GameplayTags, AActor* killedEnemy) | FinalNative+1 flags | 0x28 |