Class UAnimNotifyState_PlaySound : UAnimNotifyState : UObject Path C++ Link /Script/FSD.AnimNotifyState_PlaySound 0x0058 (88 B) align 8 inherited 0x0030 vtable 0x4f2ff40 /Script/FSD 0x00x0058 Members 4 Show inherited members OffsetSizeNameTypeFlagsDefault0x00300x08SoundUSoundCue*7 flagsnullptr0x00380x08SocketNameFName7 flagsNone0x00400x0CLocationOffsetFVector7 flags{X=0, Y=0, Z=0}0x004C0x0CRotationOffsetFRotator6 flags{Pitch=0, Yaw=0, Roll=0} Functions 0 SignatureFlagsNativeParamsNo reflected functions. // /Script/FSD.AnimNotifyState_PlaySound // size 0x0058 (88), inherited 0x0030, align 8 class UAnimNotifyState_PlaySound : public UAnimNotifyState { public: USoundCue* Sound; // 0x0030(0x08) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic = nullptr FName SocketName; // 0x0038(0x08) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic = None FVector LocationOffset; // 0x0040(0x0C) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic = {X=0, Y=0, Z=0} FRotator RotationOffset; // 0x004C(0x0C) Edit BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic = {Pitch=0, Yaw=0, Roll=0} };