Class UAutoDestroySubsystem : UTickableWorldSubsystem : UWorldSubsystem : USubsystem : UObject Path C++ Link /Script/Engine.AutoDestroySubsystem 0x0050 (80 B) align 8 inherited 0x0040 vtable 0x58da1f0 /Script/Engine 0x00x0050 Members 1 Show inherited members OffsetSizeNameTypeFlagsDefault0x00400x10ActorsToPollTArray<AActor*>2 flags[] Functions 1 SignatureFlagsNativeParamsvoid OnActorEndPlay(AActor* Actor, uint8 EndPlayReason)FinalNative+1 flags0x3bd16f00x09 // /Script/Engine.AutoDestroySubsystem // size 0x0050 (80), inherited 0x0040, align 8 class UAutoDestroySubsystem : public UTickableWorldSubsystem { public: TArray<AActor*> ActorsToPoll; // 0x0040(0x10) ZeroConstructor NativeAccessSpecifierPrivate = [] void OnActorEndPlay(AActor* Actor, uint8 EndPlayReason); // 0x3bd16f0 [Final Native Private] };