0x00x0068
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bInverseCondition : 1bit 7 | bool | 4 flags | false | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x01 | FlowAbortMode | uint8 | Protected+6 flags | 0 | |
| 0x0065 | 0x03 | unreflected bytes to end of UBTDecorator | |||
Inherited from UBTNode 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | NodeName | FString | 4 flags | "" | |
| 0x08 | TreeAsset | UBehaviorTree* | 5 flags | nullptr | |
| 0x08 | ParentNode | UBTCompositeNode* | 5 flags | nullptr |
Functions 0
| Signature | Flags | Native | Params |
|---|---|---|---|
| No reflected functions. | |||
Subclasses 31
UBTDecorator_BlackboardBaseUBTDecorator_BlueprintBaseUBTDecorator_CanSeeTargetUBTDecorator_CheckGameplayTagsOnActorUBTDecorator_CheckObstructionUBTDecorator_CheckPlayerCountUBTDecorator_CompareBBEntriesUBTDecorator_ConditionalGuardUBTDecorator_ConeCheckUBTDecorator_CooldownUBTDecorator_DoesPathExistUBTDecorator_ForceSuccessUBTDecorator_FormationGuardUBTDecorator_IsUnderCeilingUBTDecorator_KeepInConeUBTDecorator_LockRotationUBTDecorator_LoopUBTDecorator_MessageAIUBTDecorator_ModifySpeedUBTDecorator_RandomChanceUBTDecorator_RandomCooldownUBTDecorator_RandomLoopUBTDecorator_ReachedMoveGoalUBTDecorator_SetTagCooldownUBTDecorator_SetTagRandomCooldownUBTDecorator_SharedAttackCooldownUBTDecorator_SharedCooldownUBTDecorator_TagCooldownUBTDecorator_TagRandomCooldownUBTDecorator_TimeLimitUBTDecorator_VariableLoop