Zdexby TheHolyOneZ
5,372 classes
Class

ULIB_Input_C

: UBlueprintFunctionLibrary : UObject
/Game/UI/LIB_Input.LIB_Input_C 0x0028 (40 B) align 8 inherited 0x0028 9 scripted vtable /Game/UI/LIB_Input
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
bool IsMenuAction2(FKeyEvent& Input, UObject* __WorldContext)
Script5 statements · 93 bytes of bytecode
0x0000K2Node_MakeArray_Array = {FName(MenuAction2)};0x0018CallFunc_IsKeyEventActionAny_ReturnValue = IsKeyEventActionAny(Input, K2Node_MakeArray_Array, false);0x003FReturnValue = CallFunc_IsKeyEventActionAny_ReturnValue;0x0052return ReturnValue;0x005C// end of script
StaticPublic0x41
bool IsMenuAction1(FKeyEvent& Input, UObject* __WorldContext)
Script5 statements · 93 bytes of bytecode
0x0000K2Node_MakeArray_Array = {FName(MenuAction1)};0x0018CallFunc_IsKeyEventActionAny_ReturnValue = IsKeyEventActionAny(Input, K2Node_MakeArray_Array, false);0x003FReturnValue = CallFunc_IsKeyEventActionAny_ReturnValue;0x0052return ReturnValue;0x005C// end of script
StaticPublic0x41
bool IsSelectNext(FKeyEvent& KeyEvent, UObject* __WorldContext)
Script5 statements · 110 bytes of bytecode
0x0000CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(SelectNextCharMenu));0x0029CallFunc_IsKeyEventAction_ReturnValue = IsKeyEventAction(KeyEvent, CallFunc_MakeLiteralName_ReturnValue, false);0x0050ReturnValue = CallFunc_IsKeyEventAction_ReturnValue;0x0063return ReturnValue;0x006D// end of script
StaticPublic0x41
bool IsSelectPrevious(FKeyEvent& KeyEvent, UObject* __WorldContext)
Script5 statements · 110 bytes of bytecode
0x0000CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(SelectPrevCharMenu));0x0029CallFunc_IsKeyEventAction_ReturnValue = IsKeyEventAction(KeyEvent, CallFunc_MakeLiteralName_ReturnValue, false);0x0050ReturnValue = CallFunc_IsKeyEventAction_ReturnValue;0x0063return ReturnValue;0x006D// end of script
StaticPublic0x41
bool IsBackMenuMouse(const FPointerEvent& Pointer Event, UObject* __WorldContext)
Script5 statements · 123 bytes of bytecode
0x0000CallFunc_PointerEvent_GetEffectingButton_ReturnValue = PointerEvent_GetEffectingButton(Pointer Event);0x0025CallFunc_EqualEqual_KeyKey_ReturnValue = EqualEqual_KeyKey(CallFunc_PointerEvent_GetEffectingButton_ReturnValue, Key{FName(RightMouseButton)});0x005DReturnValue = CallFunc_EqualEqual_KeyKey_ReturnValue;0x0070return ReturnValue;0x007A// end of script
StaticPublic0x79
bool IsUseButton(FKeyEvent& Input, UObject* __WorldContext)
Script8 statements · 241 bytes of bytecode
0x0000CallFunc_GetKey_ReturnValue = GetKey(Input);0x0025CallFunc_GetKey_ReturnValue_1 = GetKey(Input);0x004ACallFunc_IsActionMappedTo_ReturnValue = IsActionMappedTo(FName(Use), CallFunc_GetKey_ReturnValue, false);0x0075CallFunc_EqualEqual_KeyKey_ReturnValue = EqualEqual_KeyKey(CallFunc_GetKey_ReturnValue_1, Key{FName(Gamepad_FaceButton_Left)});0x00ADCallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_IsActionMappedTo_ReturnValue, CallFunc_EqualEqual_KeyKey_ReturnValue);0x00D3ReturnValue = CallFunc_BooleanOR_ReturnValue;0x00E6return ReturnValue;0x00F0// end of script
StaticPublic0x41
bool IsOkMenu(FKeyEvent& Input, UObject* __WorldContext)
Script8 statements · 224 bytes of bytecode
0x0000K2Node_MakeArray_Array = {FName(OkMenu)};0x0018CallFunc_GetKey_ReturnValue = GetKey(Input);0x003DCallFunc_IsKeyEventActionAny_ReturnValue = IsKeyEventActionAny(Input, K2Node_MakeArray_Array, false);0x0064CallFunc_EqualEqual_KeyKey_ReturnValue = EqualEqual_KeyKey(CallFunc_GetKey_ReturnValue, Key{FName(Enter)});0x009CCallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_KeyKey_ReturnValue, CallFunc_IsKeyEventActionAny_ReturnValue);0x00C2ReturnValue = CallFunc_BooleanOR_ReturnValue;0x00D5return ReturnValue;0x00DF// end of script
StaticPublic0x41
bool IsCloseOrBackMenuKey(const FKey& InKey, UObject* __WorldContext)
Script12 statements · 462 bytes of bytecode
0x0000CallFunc_EqualEqual_KeyKey_ReturnValue = EqualEqual_KeyKey(InKey, Key{FName(Escape)});0x0038CallFunc_EqualEqual_KeyKey_ReturnValue_1 = EqualEqual_KeyKey(InKey, Key{FName(RightMouseButton)});0x0070CallFunc_EqualEqual_KeyKey_ReturnValue_2 = EqualEqual_KeyKey(InKey, Key{FName(Gamepad_FaceButton_Right)});0x00A8CallFunc_EqualEqual_KeyKey_ReturnValue_3 = EqualEqual_KeyKey(InKey, Key{FName(Gamepad_Special_Right)});0x00E0CallFunc_EqualEqual_KeyKey_ReturnValue_4 = EqualEqual_KeyKey(InKey, Key{FName(Subtract)});0x0118CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_KeyKey_ReturnValue, CallFunc_EqualEqual_KeyKey_ReturnValue_4);0x013ECallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_EqualEqual_KeyKey_ReturnValue_3);0x0164CallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, CallFunc_EqualEqual_KeyKey_ReturnValue_2);0x018ACallFunc_BooleanOR_ReturnValue_3 = BooleanOR(CallFunc_BooleanOR_ReturnValue_2, CallFunc_EqualEqual_KeyKey_ReturnValue_1);0x01B0ReturnValue = CallFunc_BooleanOR_ReturnValue_3;0x01C3return ReturnValue;0x01CD// end of script
StaticPublic0x21
bool IsCloseOrBackMenu(FKeyEvent& Input, UObject* __WorldContext)
Script5 statements · 109 bytes of bytecode
0x0000CallFunc_GetKey_ReturnValue = GetKey(Input);0x0025CallFunc_IsCloseOrBackMenuKey_ReturnValue = IsCloseOrBackMenuKey(CallFunc_GetKey_ReturnValue, __WorldContext);0x004FReturnValue = CallFunc_IsCloseOrBackMenuKey_ReturnValue;0x0062return ReturnValue;0x006C// end of script
StaticPublic0x41