Zdexby TheHolyOneZ
5,372 classes
Class

ULIB_PlayerControllerBase_C

: UBlueprintFunctionLibrary : UObject
/Game/Game/Libs/LIB_PlayerControllerBase.LIB_PlayerControllerBase_C 0x0028 (40 B) align 8 inherited 0x0028 1 scripted vtable /Game/Game/Libs/LIB_PlayerControllerBase
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
void GetPlayerControllerBase(UObject* __WorldContext, const ABP_PlayerControllerBase_C*& Controller)
Script6 statements · 121 bytes of bytecode
0x0000CallFunc_GetPlayerController_ReturnValue = GetPlayerController(__WorldContext, 0);0x0022K2Node_DynamicCast_AsBP_Player_Controller_Base = Cast<BP_PlayerControllerBase_C>(CallFunc_GetPlayerController_ReturnValue);0x0046K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Player_Controller_Base);0x0063Controller = K2Node_DynamicCast_AsBP_Player_Controller_Base;0x0076return;0x0078// end of script
StaticPublic0x10