Zdexby TheHolyOneZ
5,372 classes
Class

ULIB_RumbleFunctions_C

: UBlueprintFunctionLibrary : UObject
/Game/Character/Rumble/LIB_RumbleFunctions.LIB_RumbleFunctions_C 0x0028 (40 B) align 8 inherited 0x0028 2 scripted vtable /Game/Character/Rumble/LIB_RumbleFunctions
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
void FSD Rumble At Actor(AActor* Actor, UForceFeedbackEffect* ForceFeedbackEffect, bool bLooping, float IntensityMultiplier, float StartTime, bool bAutoDestroy, UObject* __WorldContext)
Script8 statements · 241 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Actor);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00EE;0x002BCallFunc_K2_GetActorRotation_ReturnValue = Actor.K2_GetActorRotation();0x005DCallFunc_K2_GetActorLocation_ReturnValue = Actor.K2_GetActorLocation();0x008FFSD Rumble At Location(Actor, ForceFeedbackEffect, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetActorRotation_ReturnValue, bLooping, IntensityMultiplier, StartTime, bAutoDestroy, Actor);0x00EELabel_00EE:0x00EEreturn;0x00F0// end of script
StaticPublic0x28
void FSD Rumble At Location(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, bool bAutoDestroy, UObject* __WorldContext)
Script16 statements · 429 bytes of bytecode
0x0000CallFunc_GetPlayerController_ReturnValue = GetPlayerController(WorldContextObject, 0);0x0022CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x003Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_01AA;0x004DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(WorldContextObject, 0);0x006FCallFunc_K2_GetPawn_ReturnValue = CallFunc_GetPlayerController_ReturnValue.K2_GetPawn();0x0099K2Node_DynamicCast_AsPlayer_Character = Cast<PlayerCharacter>(CallFunc_K2_GetPawn_ReturnValue);0x00BDK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPlayer_Character);0x00DAif (!(K2Node_DynamicCast_bSuccess)) goto Label_01AA;0x00E8CallFunc_FSDGameUserSettings_ReturnValue = FSDGameUserSettings();0x00FCCallFunc_GetInputSource_ReturnValue = GetInputSource();0x0118CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetInputSource_ReturnValue, 0);0x0137if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_01AA;0x0145CallFunc_SpawnForceFeedbackAtLocation_ReturnValue = SpawnForceFeedbackAtLocation(WorldContextObject, ForceFeedbackEffect, Location, Rotation, bLooping, IntensityMultiplier, StartTime, /Game/Character/Rumble/RumbleAttenuation.RumbleAttenuation, bAutoDestroy);0x01AALabel_01AA:0x01AAreturn;0x01AC// end of script
StaticPublic0x40