0x0000CallFunc_GetPlayerController_ReturnValue = GetPlayerController(WorldContextObject, 0);0x0022CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x003Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_01AA;0x004DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(WorldContextObject, 0);0x006FCallFunc_K2_GetPawn_ReturnValue = CallFunc_GetPlayerController_ReturnValue.K2_GetPawn();0x0099K2Node_DynamicCast_AsPlayer_Character = Cast<PlayerCharacter>(CallFunc_K2_GetPawn_ReturnValue);0x00BDK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPlayer_Character);0x00DAif (!(K2Node_DynamicCast_bSuccess)) goto Label_01AA;0x00E8CallFunc_FSDGameUserSettings_ReturnValue = FSDGameUserSettings();0x00FCCallFunc_GetInputSource_ReturnValue = GetInputSource();0x0118CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetInputSource_ReturnValue, 0);0x0137if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_01AA;0x0145CallFunc_SpawnForceFeedbackAtLocation_ReturnValue = SpawnForceFeedbackAtLocation(WorldContextObject, ForceFeedbackEffect, Location, Rotation, bLooping, IntensityMultiplier, StartTime, /Game/Character/Rumble/RumbleAttenuation.RumbleAttenuation, bAutoDestroy);0x01AALabel_01AA:0x01AAreturn;