Struct FVAMaterialData Path C++ Link /Script/VertexAnimationManager.VAMaterialData 0x0040 (64 B) align 16 /Script/VertexAnimationManager 0x00x0040 Members 5 OffsetSizeNameTypeFlags—0x04MaxBoundfloat7 flags0x00100x10AnimationInFVector47 flags0x00200x10AnimationOutFVector47 flags0x00300x04TransitionTimefloat7 flags0x00340x04TransitionDurationfloat7 flags0x00380x08unreflected bytes to end of FVAMaterialData // /Script/VertexAnimationManager.VAMaterialData // size 0x0040 (64), align 16 struct FVAMaterialData { public: float MaxBound; // ????(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector4 AnimationIn; // 0x0010(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector4 AnimationOut; // 0x0020(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float TransitionTime; // 0x0030(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float TransitionDuration; // 0x0034(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x08]; // 0x0038(0x08) };