Struct FUVMapSettings Path C++ Link /Script/StaticMeshDescription.UVMapSettings 0x0038 (56 B) align 4 /Script/StaticMeshDescription 0x00x0038 Members 5 OffsetSizeNameTypeFlags—0x0CSizeFVector7 flags0x000C0x08UVTileFVector2D7 flags0x00140x0CPositionFVector7 flags0x00200x0CRotationFRotator6 flags0x002C0x0CScaleFVector7 flags // /Script/StaticMeshDescription.UVMapSettings // size 0x0038 (56), align 4 struct FUVMapSettings { public: FVector Size; // ????(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UVTile; // 0x000C(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Position; // 0x0014(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator Rotation; // 0x0020(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic FVector Scale; // 0x002C(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };