Struct FProcMeshSection Path C++ Link /Script/ProceduralMeshComponent.ProcMeshSection 0x0040 (64 B) align 8 /Script/ProceduralMeshComponent 0x00x0040 Members 5 OffsetSizeNameTypeFlags—0x10ProcVertexBufferTArray<TArray<FBox>>3 flags0x00100x10ProcIndexBufferTArray<FBox>3 flags0x00200x1CSectionLocalBoxFBox5 flags0x003C0x01bEnableCollisionbool6 flags0x003D0x01bSectionVisiblebool6 flags0x003E0x02unreflected bytes to end of FProcMeshSection // /Script/ProceduralMeshComponent.ProcMeshSection // size 0x0040 (64), align 8 struct FProcMeshSection { public: TArray<TArray<FBox>> ProcVertexBuffer; // ????(0x10) Edit ZeroConstructor NativeAccessSpecifierPublic TArray<FBox> ProcIndexBuffer; // 0x0010(0x10) Edit ZeroConstructor NativeAccessSpecifierPublic FBox SectionLocalBox; // 0x0020(0x1C) Edit ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic bool bEnableCollision; // 0x003C(0x01) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool bSectionVisible; // 0x003D(0x01) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x02]; // 0x003E(0x02) };