Struct FSpriteDrawCallRecord Path C++ Link /Script/Paper2D.SpriteDrawCallRecord 0x00D0 (208 B) align 16 /Script/Paper2D 0x00x00D0 Members 3 OffsetSizeNameTypeFlags—0x0CDestinationFVector5 flags0x00100x08BaseTextureUTexture*5 flags0x00180x30padding / unreflected0x00480x04ColorFColor5 flags0x004C0x84unreflected bytes to end of FSpriteDrawCallRecord // /Script/Paper2D.SpriteDrawCallRecord // size 0x00D0 (208), align 16 struct FSpriteDrawCallRecord { public: FVector Destination; // ????(0x0C) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic UTexture* BaseTexture; // 0x0010(0x08) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x30]; // 0x0018(0x30) FColor Color; // 0x0048(0x04) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_1[0x84]; // 0x004C(0x84) };