Struct FGameplayTagBlueprintPropertyMap Path C++ Link /Script/GameplayAbilities.GameplayTagBlueprintPropertyMap 0x0020 (32 B) align 8 /Script/GameplayAbilities 0x00x0020 Members 1 OffsetSizeNameTypeFlags0x00100x10PropertyMappingsTArray<void>Protected+3 flags // /Script/GameplayAbilities.GameplayTagBlueprintPropertyMap // size 0x0020 (32), align 8 struct FGameplayTagBlueprintPropertyMap { public: TArray<void> PropertyMappings; // 0x0010(0x10) Edit ZeroConstructor Protected NativeAccessSpecifierProtected };