Struct FPSCPoolElem Path C++ Link /Script/Engine.PSCPoolElem 0x0010 (16 B) align 8 /Script/Engine 0x00x0010 Members 1 OffsetSizeNameTypeFlags—0x08PSCUParticleSystemComponent*Transient+7 flags // /Script/Engine.PSCPoolElem // size 0x0010 (16), align 8 struct FPSCPoolElem { public: UParticleSystemComponent* PSC; // ????(0x08) ExportObject ZeroConstructor Transient InstancedReference IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };