Struct FVertexToMove Path C++ Link /Script/EditableMesh.VertexToMove 0x0010 (16 B) align 4 /Script/EditableMesh 0x00x0010 Members 2 OffsetSizeNameTypeFlags—0x04VertexIDFVertexID4 flags0x00040x0CNewVertexPositionFVector6 flags // /Script/EditableMesh.VertexToMove // size 0x0010 (16), align 4 struct FVertexToMove { public: FVertexID VertexID; // ????(0x04) BlueprintVisible NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector NewVertexPosition; // 0x0004(0x0C) BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };