Struct FSolverBreakingData Path C++ Link /Script/Chaos.SolverBreakingData 0x0030 (48 B) align 4 /Script/Chaos 0x00x0030 Members 6 OffsetSizeNameTypeFlags—0x0CLocationFVector5 flags0x000C0x0CVelocityFVector5 flags0x00180x0CAngularVelocityFVector5 flags0x00240x04Massfloat5 flags0x00280x04ParticleIndexint325 flags0x002C0x04ParticleIndexMeshint325 flags // /Script/Chaos.SolverBreakingData // size 0x0030 (48), align 4 struct FSolverBreakingData { public: FVector Location; // ????(0x0C) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Velocity; // 0x000C(0x0C) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector AngularVelocity; // 0x0018(0x0C) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Mass; // 0x0024(0x04) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic int32 ParticleIndex; // 0x0028(0x04) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic int32 ParticleIndexMesh; // 0x002C(0x04) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };