Struct FGameTune_Character Path C++ Link /Script/AtomicHeartGameTune.GameTune_Character 0x0060 (96 B) align 8 /Script/AtomicHeartGameTune 0x00x0060 Members 3 OffsetSizeNameTypeFlags—0x28ActorTSoftObjectPtr<AActor>4 flags0x00280x28ActorClassTSoftClassPtr<AActor>4 flags0x00500x0CLocationFVector6 flags0x005C0x04unreflected bytes to end of FGameTune_Character // /Script/AtomicHeartGameTune.GameTune_Character // size 0x0060 (96), align 8 struct FGameTune_Character { public: TSoftObjectPtr<AActor> Actor; // ????(0x28) Edit UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TSoftClassPtr<AActor> ActorClass; // 0x0028(0x28) Edit UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic FVector Location; // 0x0050(0x0C) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x04]; // 0x005C(0x04) };