Struct FWorldMapEntityInfoRow : FTableRowBase Path C++ Link /Script/AtomicHeart.WorldMapEntityInfoRow 0x0058 (88 B) align 8 inherited 0x0008 /Script/AtomicHeart 0x00x0058 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00080x50EntitiesTMap<FGameplayTag, void>5 flags // /Script/AtomicHeart.WorldMapEntityInfoRow // size 0x0058 (88), inherited 0x0008, align 8 struct FWorldMapEntityInfoRow : public FTableRowBase { public: TMap<FGameplayTag, void> Entities; // 0x0008(0x50) Edit BlueprintVisible BlueprintReadOnly ContainsInstancedReference NativeAccessSpecifierPublic };