Struct FStoryStateEventContext : FGameplayEventContext Path C++ Link /Script/AtomicHeart.StoryStateEventContext 0x0010 (16 B) align 8 inherited 0x0008 /Script/AtomicHeart 0x00x0010 Members 0 Show inherited members OffsetSizeNameTypeFlags0x00080x08unreflected bytes to end of FStoryStateEventContext // /Script/AtomicHeart.StoryStateEventContext // size 0x0010 (16), inherited 0x0008, align 8 struct FStoryStateEventContext : public FGameplayEventContext { public: uint8 pad_0[0x08]; // 0x0008(0x08) };