Struct FMeleeCollisionSphereSettings Path C++ Link /Script/AtomicHeart.MeleeCollisionSphereSettings 0x001C (28 B) align 4 /Script/AtomicHeart 0x00x001C Members 4 OffsetSizeNameTypeFlags—0x04Radiusint327 flags0x00040x08SocketNameFName7 flags0x000C0x01LimbTypeELimbType7 flags0x000D0x03padding / unreflected0x00100x0COffsetFVector7 flags // /Script/AtomicHeart.MeleeCollisionSphereSettings // size 0x001C (28), align 4 struct FMeleeCollisionSphereSettings { public: int32 Radius; // ????(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FName SocketName; // 0x0004(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic ELimbType LimbType; // 0x000C(0x01) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x03]; // 0x000D(0x03) FVector Offset; // 0x0010(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };