Struct FFlameParticleDump Path C++ Link /Script/AtomicHeart.FlameParticleDump 0x0020 (32 B) align 4 /Script/AtomicHeart 0x00x0020 Members 4 OffsetSizeNameTypeFlags—0x0CLocationFVector7 flags0x000C0x0CDirectionFVector7 flags0x00180x04Speedfloat7 flags0x001C0x04Radiusfloat7 flags Used by 1types with a member, parameter or interface of this type FFlameOverlapInfo // /Script/AtomicHeart.FlameParticleDump // size 0x0020 (32), align 4 struct FFlameParticleDump { public: FVector Location; // ????(0x0C) BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Direction; // 0x000C(0x0C) BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Speed; // 0x0018(0x04) BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Radius; // 0x001C(0x04) BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };