Struct
FCharacterAndItemAnimationsState
0x00x0230
Members 7
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x50 | CharacterAndItemMontages | TMap<TMap<TMap<TMap<TMap<TMap<TMap<FGameplayTag, void>, FGameplayTag>, FGameplayTag>, FGameplayTag>, FGameplayTag>, FGameplayTag>, FGameplayTag> | Transient+1 flags |
| 0x50 | ItemMontages | TMap<TMap<TMap<TMap<TMap<TMap<FGameplayTag, void>, FGameplayTag>, FGameplayTag>, FGameplayTag>, FGameplayTag>, FGameplayTag> | Transient+1 flags | |
| 0x50 | CharacterSequences | TMap<TMap<TMap<TMap<TMap<FGameplayTag, void>, FGameplayTag>, FGameplayTag>, FGameplayTag>, FGameplayTag> | Transient+1 flags | |
| 0x50 | ItemSequences | TMap<TMap<TMap<TMap<FGameplayTag, void>, FGameplayTag>, FGameplayTag>, FGameplayTag> | Transient+1 flags | |
| 0x50 | CharacterAimOffsets | TMap<TMap<TMap<FGameplayTag, void>, FGameplayTag>, FGameplayTag> | Transient+1 flags | |
| 0x50 | CharacterBlendSpaces | TMap<TMap<FGameplayTag, void>, FGameplayTag> | Transient+1 flags | |
| 0x50 | CharacterBlendSpaces_1D | TMap<FGameplayTag, void> | Transient+1 flags |