Zdexby TheHolyOneZ
6,272 classes
Class

USQEXSEADStatics

: UObject
/Script/SQEXSEAD.SQEXSEADStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/SQEXSEAD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 55

SignatureFlagsNativeParams
void SuspendBGM_OptionalFade(float FadeTime)FinalNative+2 flags0x04
void SuspendBGM()FinalNative+2 flags0x00
void StopAllCategorySounds(float FadeTime)FinalNative+2 flags0x04
void StopAllBGM_OptionalFade(float FadeTime)FinalNative+2 flags0x04
void StopAllBGM()FinalNative+2 flags0x00
USQEXSEADAudioComponent* SpawnSoundAttachedByName(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& SoundName, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, uint8 LocationType, bool bStopWhenAttachedToDestroyed, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x80
USQEXSEADAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, int32 SoundIndex, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, uint8 LocationType, bool bStopWhenAttachedToDestroyed, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x80
USQEXSEADAudioComponent* SpawnSoundAtLocationByName(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FName& SoundName, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x78
USQEXSEADAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, int32 SoundIndex, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x78
USQEXSEADAudioComponent* SpawnSound2DByName(UObject* WorldContextObject, USoundBase* Sound, const FName& SoundName, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x48
USQEXSEADAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, int32 SoundIndex, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x48
void SetVibrationHandheldOutputMode(bool bEnable)FinalNative+2 flags0x01
bool SetRenderSpeedRate(float Rate)FinalNative+2 flags0x05
bool SetRenderGrainSlope(float Slope)FinalNative+2 flags0x05
bool SetRenderGrainSize(float Size)FinalNative+2 flags0x05
void SetPadVibrationEnable(bool bEnable)FinalNative+2 flags0x01
void SetPadSpeakerMasterVolume(float Volume)FinalNative+2 flags0x04
void SetPadSpeakerEnable(bool bEnable)FinalNative+2 flags0x01
void SetListenerDynamicAudibleRangeMagnification(float mag)FinalNative+2 flags0x04
void SetExternalParameter(const FName& ParamName, float Value)FinalNative+2 flags0x0C
void SetEnableBGMAutoResume(bool bIsEnabled)FinalNative+2 flags0x01
void SetEnableAudioVolumeUpdate(bool bEnable)FinalNative+2 flags0x01
void SetEffectPreset(const FName& presetName, float FadeTime)FinalNative+2 flags0x0C
void ResumeBGM_OptionalFade(float FadeTime)FinalNative+2 flags0x04
void ResumeBGM()FinalNative+2 flags0x00
void ResetEffectPreset(float resetFadeTime)FinalNative+2 flags0x04
void ResetAllCategoryTemporarySettings(float resetFadeTime)FinalNative+2 flags0x04
FName PlaySound3DByName(UObject* WorldContextObject, USoundBase* Sound, const FName& SoundName, const FVector& Location, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bVirtualizePlay, bool bUISound, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x74
void PlaySound3D(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, int32 SoundIndex, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bVirtualizePlay, bool bUISound, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x62
FName PlaySound2DByName(UObject* WorldContextObject, USoundBase* Sound, const FName& SoundName, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x40
void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, int32 SoundIndex, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType)FinalNative+2 flags0x36
bool IsPlayingBGM(USoundBase* Sound)FinalNative+2 flags0x09
bool IsExistSoundInBank(USoundBase* Sound, const FName& SoundName)FinalNative+2 flags0x11
bool IsExistSectionBGM(USoundBase* Sound, const FName& SectionName)FinalNative+2 flags0x11
bool IsExistModeBGM(USoundBase* Sound, const FName& ModeName)FinalNative+2 flags0x11
bool IsEnableAudioVolumeUpdate()FinalNative+2 flags0x01
float GetSoundDuration(USoundBase* Sound, const FName& SoundName)FinalNative+2 flags0x14
float GetRenderSpeedRate()FinalNative+2 flags0x04
float GetRenderGrainSlope()FinalNative+2 flags0x04
float GetRenderGrainSize()FinalNative+2 flags0x04
bool GetPadVibrationEnable()FinalNative+2 flags0x01
bool GetPadSpeakerEnable()FinalNative+2 flags0x01
USQEXSEADBGMSlotController* GetBGMSlotController(const FName& Name)FinalNative+2 flags0x10
void ExecAudioVolumeEvent(const FName& ActorName, const FName& AudioVolumeEventName)FinalNative+2 flags0x10
USQEXSEADBGMSlotController* CreateBGMSlot(const FName& Name, const FSQEXSEAD_BGMOptions& Options)FinalNative+2 flags0x30
void CategoryCtrl_ToggleDebugMute(const FName& CategoryName, float FadeTime)FinalNative+2 flags0x0C
void CategoryCtrl_Suspend(const FName& CategoryName, float FadeOutTime)FinalNative+2 flags0x0C
void CategoryCtrl_Stop(const FName& CategoryName, float FadeOutTime)FinalNative+2 flags0x0C
void CategoryCtrl_SetVolume(const FName& CategoryName, float Volume, float FadeTime, uint8 targerlayer)FinalNative+2 flags0x11
void CategoryCtrl_SetPitch(const FName& CategoryName, float Pitch, float FadeTime)FinalNative+2 flags0x10
void CategoryCtrl_Resume(const FName& CategoryName, float FadeInTime)FinalNative+2 flags0x0C
float CategoryCtrl_GetVolume(const FName& CategoryName, uint8 targerlayer)FinalNative+2 flags0x10
void CategoryCtrl_DebugMute(const FName& CategoryName, bool bToBeMuted, float FadeTime)FinalNative+2 flags0x10
void CallEvent(const FName& EventName)FinalNative+2 flags0x08
void AutoSeCtrl_SetEnable(bool Enable)FinalNative+2 flags0x01