| void SuspendBGM_OptionalFade(float FadeTime) | FinalNative+2 flags | | 0x04 |
| void SuspendBGM() | FinalNative+2 flags | | 0x00 |
| void StopAllCategorySounds(float FadeTime) | FinalNative+2 flags | | 0x04 |
| void StopAllBGM_OptionalFade(float FadeTime) | FinalNative+2 flags | | 0x04 |
| void StopAllBGM() | FinalNative+2 flags | | 0x00 |
| USQEXSEADAudioComponent* SpawnSoundAttachedByName(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& SoundName, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, uint8 LocationType, bool bStopWhenAttachedToDestroyed, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x80 |
| USQEXSEADAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, int32 SoundIndex, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, uint8 LocationType, bool bStopWhenAttachedToDestroyed, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x80 |
| USQEXSEADAudioComponent* SpawnSoundAtLocationByName(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FName& SoundName, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x78 |
| USQEXSEADAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, int32 SoundIndex, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, bool bVirtualizePlay, bool bUISound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x78 |
| USQEXSEADAudioComponent* SpawnSound2DByName(UObject* WorldContextObject, USoundBase* Sound, const FName& SoundName, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x48 |
| USQEXSEADAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, int32 SoundIndex, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy, bool bRecycle, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x48 |
| void SetVibrationHandheldOutputMode(bool bEnable) | FinalNative+2 flags | | 0x01 |
| bool SetRenderSpeedRate(float Rate) | FinalNative+2 flags | | 0x05 |
| bool SetRenderGrainSlope(float Slope) | FinalNative+2 flags | | 0x05 |
| bool SetRenderGrainSize(float Size) | FinalNative+2 flags | | 0x05 |
| void SetPadVibrationEnable(bool bEnable) | FinalNative+2 flags | | 0x01 |
| void SetPadSpeakerMasterVolume(float Volume) | FinalNative+2 flags | | 0x04 |
| void SetPadSpeakerEnable(bool bEnable) | FinalNative+2 flags | | 0x01 |
| void SetListenerDynamicAudibleRangeMagnification(float mag) | FinalNative+2 flags | | 0x04 |
| void SetExternalParameter(const FName& ParamName, float Value) | FinalNative+2 flags | | 0x0C |
| void SetEnableBGMAutoResume(bool bIsEnabled) | FinalNative+2 flags | | 0x01 |
| void SetEnableAudioVolumeUpdate(bool bEnable) | FinalNative+2 flags | | 0x01 |
| void SetEffectPreset(const FName& presetName, float FadeTime) | FinalNative+2 flags | | 0x0C |
| void ResumeBGM_OptionalFade(float FadeTime) | FinalNative+2 flags | | 0x04 |
| void ResumeBGM() | FinalNative+2 flags | | 0x00 |
| void ResetEffectPreset(float resetFadeTime) | FinalNative+2 flags | | 0x04 |
| void ResetAllCategoryTemporarySettings(float resetFadeTime) | FinalNative+2 flags | | 0x04 |
| FName PlaySound3DByName(UObject* WorldContextObject, USoundBase* Sound, const FName& SoundName, const FVector& Location, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bVirtualizePlay, bool bUISound, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x74 |
| void PlaySound3D(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, int32 SoundIndex, float SwitchValue, int32 ZeroOneSlot, float ZeroOneValue, int32 ExternalID, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bVirtualizePlay, bool bUISound, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x62 |
| FName PlaySound2DByName(UObject* WorldContextObject, USoundBase* Sound, const FName& SoundName, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x40 |
| void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, int32 SoundIndex, float SwitchValue, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, float VibrationVolumeMultiplier, const ESQEXSEADSoundOutputPorts& OutputPort, const ESQEXSEADRealTimeVoiceEffectTypes& VoiceEffectType) | FinalNative+2 flags | | 0x36 |
| bool IsPlayingBGM(USoundBase* Sound) | FinalNative+2 flags | | 0x09 |
| bool IsExistSoundInBank(USoundBase* Sound, const FName& SoundName) | FinalNative+2 flags | | 0x11 |
| bool IsExistSectionBGM(USoundBase* Sound, const FName& SectionName) | FinalNative+2 flags | | 0x11 |
| bool IsExistModeBGM(USoundBase* Sound, const FName& ModeName) | FinalNative+2 flags | | 0x11 |
| bool IsEnableAudioVolumeUpdate() | FinalNative+2 flags | | 0x01 |
| float GetSoundDuration(USoundBase* Sound, const FName& SoundName) | FinalNative+2 flags | | 0x14 |
| float GetRenderSpeedRate() | FinalNative+2 flags | | 0x04 |
| float GetRenderGrainSlope() | FinalNative+2 flags | | 0x04 |
| float GetRenderGrainSize() | FinalNative+2 flags | | 0x04 |
| bool GetPadVibrationEnable() | FinalNative+2 flags | | 0x01 |
| bool GetPadSpeakerEnable() | FinalNative+2 flags | | 0x01 |
| USQEXSEADBGMSlotController* GetBGMSlotController(const FName& Name) | FinalNative+2 flags | | 0x10 |
| void ExecAudioVolumeEvent(const FName& ActorName, const FName& AudioVolumeEventName) | FinalNative+2 flags | | 0x10 |
| USQEXSEADBGMSlotController* CreateBGMSlot(const FName& Name, const FSQEXSEAD_BGMOptions& Options) | FinalNative+2 flags | | 0x30 |
| void CategoryCtrl_ToggleDebugMute(const FName& CategoryName, float FadeTime) | FinalNative+2 flags | | 0x0C |
| void CategoryCtrl_Suspend(const FName& CategoryName, float FadeOutTime) | FinalNative+2 flags | | 0x0C |
| void CategoryCtrl_Stop(const FName& CategoryName, float FadeOutTime) | FinalNative+2 flags | | 0x0C |
| void CategoryCtrl_SetVolume(const FName& CategoryName, float Volume, float FadeTime, uint8 targerlayer) | FinalNative+2 flags | | 0x11 |
| void CategoryCtrl_SetPitch(const FName& CategoryName, float Pitch, float FadeTime) | FinalNative+2 flags | | 0x10 |
| void CategoryCtrl_Resume(const FName& CategoryName, float FadeInTime) | FinalNative+2 flags | | 0x0C |
| float CategoryCtrl_GetVolume(const FName& CategoryName, uint8 targerlayer) | FinalNative+2 flags | | 0x10 |
| void CategoryCtrl_DebugMute(const FName& CategoryName, bool bToBeMuted, float FadeTime) | FinalNative+2 flags | | 0x10 |
| void CallEvent(const FName& EventName) | FinalNative+2 flags | | 0x08 |
| void AutoSeCtrl_SetEnable(bool Enable) | FinalNative+2 flags | | 0x01 |