Zdexby TheHolyOneZ
4,319 structs
Struct

FRigUnit_EndLookAt_Cache

/Script/EndGame.RigUnit_EndLookAt_Cache 0x00D0 (208 B) align 8 /Script/EndGame
0x00x00D0

Members 19

OffsetSizeNameTypeFlags
—0x01bNeedInitializebool5 flags
0x50EffectorFRigUnit_EndLookAt_Effector2 flags
0x04ActiveTimerfloat5 flags
0x04ComponentSpaceOriginNormalRatefloat5 flags
0x01LocomotionStateEEndLocomotionState5 flags
0x005D0x03padding / unreflected
0x04IgnoreLookAtLayerCountint325 flags
0x04KeepDirectionTimerfloat5 flags
0x01bForceComponentSpacebool5 flags
0x01bEnableUpAxisLookAtbool5 flags
0x01bEnabledTransitionCache0bool5 flags
0x01bEnabledTransitionCache1bool5 flags
0x04TransitionCurrentTimefloat5 flags
0x04TransitionTimeMaxfloat5 flags
0x04TransitionCachedDeltaTime0float5 flags
0x10CachedItemsTArray<FCachedRigElement>2 flags
0x14CachedAimBaseItemFCachedRigElement3 flags
0x14CachedEffectorItemFCachedRigElement3 flags
0x14CachedDebugEffectorTargetFCachedRigElement3 flags
0x0CEffectorAxisFVector5 flags

Used by 1

types with a member, parameter or interface of this type