Zdexby TheHolyOneZ
6,272 classes
/Script/EndGame.EndTreasureCrystalLifestream 0x0820 (2,080 B) align 8 inherited 0x0810 vtable /Script/EndGame
0x00x0820

Members 1

OffsetSizeNameTypeFlagsDefault
0x08m_EmitStoryFlagFName6 flagsNone
0x08180x08unreflected bytes to end of AEndTreasureCrystalLifestream
Inherited from AEndEnvironmentPhysicsStaticMeshActor 38
OffsetSizeNameTypeFlagsDefault
0x01PhysicsBehaviorEEndPhysicsStaticMeshResponseProtected+8 flagsDefault
0x01InitialDisableMaskEDisableSimulatePhysicsMaskProtected+6 flagsSP_Max
0x01ParentCollisionPresetTypeEEndPhysicsStaticMeshCollisionPresetTypeProtected+8 flagsAffectCharacterMove
0x01PartsCollisionPresetTypeEEndPhysicsStaticMeshCollisionPresetTypeProtected+8 flagsNotAffectCharacterMove
0x01bIsToAutoSetPartsMassboolProtected+8 flagstrue
0x01bEnabledWaterBuoyancyboolProtected+8 flagstrue
0x01bSpawnInWaterboolProtected+8 flagsfalse
0x03EF0x01padding / unreflected
0x04PartsMassScalefloatProtected+8 flags0.1
0x04PartsOverrideMassfloatProtected+8 flags0.5
0x04PartsMaxDepenetrationVelocityfloatProtected+8 flags-1
0x04BuoyancyWaterDepthOffsetfloatProtected+8 flags0
0x01PartsDestroyRateuint8Protected+8 flags0
0x04010x03padding / unreflected
0x04DefaultPartsFadeOutTimefloatProtected+8 flags5
0x10OtherStaticMeshComponentsTArray<FVector2D>TransientProtected+6 flags[]
0x08BoundsShapeSizeFVector2DProtected+7 flags{X=0, Y=0}
0x0CBoundsShapeLocationFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CItemDropSettingFEndItemDropSettingProtected+3 flags{MakoStoneDamageSourceOwnerName=None, bDisableMakoStoneEffe…
0x01bSteeringObstacleboolProtected+6 flagsfalse
0x04390x03padding / unreflected
0x0CSteeringOverridObstacleExtentFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x0CSteeringOverrideObstacleOffsetFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x08SteeringOverrideParamTableIdFNameProtected+6 flagsNone
0x01bNeverBreakOnThrowboolProtected+6 flagsfalse
0x01bIsToOverlapTriggersAfterFirstHitboolProtected+6 flagsfalse
0x045E0x02padding / unreflected
0xC0SeSettingFEndPhysicsSeSettingProtected+3 flags{bEnable=false, HitSEKey={SoundRef=<SoftObjectProperty>, So…
0x01bEnableDamageSourceLaserBlock : 1bit 0boolProtected+5 flagsfalse
0x01bEnabledWorldCollisionStableCheck : 1bit 1boolProtected+5 flagstrue
0x01bEnableAutoDestroyAfterBreak : 1bit 2boolProtected+5 flagsfalse
0x05210x03padding / unreflected
0x04DefaultAutoDestroyTimefloatProtected+8 flags5
0x01VehicleBreakableSpeedTypeEEndEnvironmentPhysHitBreakSpeedProtected+7 flagsSpeed0
0x01bEnablePhysActorHitboolProtected+7 flagsfalse
0x01bAutoResetPlacementboolProtected+6 flagsfalse
0x052B0x05padding / unreflected
0x08EffectPackUEndAssetPack*Protected+6 flagsnullptr
0x08BreakEffectNameFNameProtected+6 flagsNone
0x01BreakEffectPositionEEnvEffectGeneratePositionProtected+6 flagsNone
0x05410x03padding / unreflected
0x08BoundEffectNameFNameProtected+6 flagsNone
0x01BoundEffectPositionEEnvEffectGeneratePositionProtected+6 flagsNone
0x054D0x03padding / unreflected
0x04BoundEffectRequireImpuctSizefloatProtected+6 flags200
0x05540x2ACpadding / unreflected
0x01bCanBeHeldByFatMoogleboolProtected+6 flagsfalse
Inherited from AEndEnvironmentStaticMeshActor 7
OffsetSizeNameTypeFlagsDefault
0x01bAlwaysHiddenActorbool7 flagsfalse
0x01bCanSkillCameraDitherFadebool6 flagsfalse
0x01bDrawPauseNavigationbool6 flagsfalse
0x027B0x05padding / unreflected
0x08AreaClassTSubclassOf<UNavArea>7 flags/Script/EndGame.EndNavAreaVersatile
0x04OverwriteNearFadeDistancefloat6 flags-1
0x04OverwriteNearFadeDistanceOnBattlefloat6 flags-1
Inherited from AEndStaticMeshActorBase 3
OffsetSizeNameTypeFlagsDefault
0x08DeformAnimationComponentUEndDeformAnimationComponent*11 flagsnullptr
0x08FlowMapAnimationComponentUEndFlowMapAnimationComponent*11 flagsnullptr
0x10ResidentEffectsTArray<UStaticMeshComponent*>6 flags[]
Inherited from AStaticMeshActor 3
OffsetSizeNameTypeFlagsDefault
0x08StaticMeshComponentUStaticMeshComponent*11 flags/Script/Engine.Default__StaticMeshActor.StaticMeshComponent0
0x01bStaticMeshReplicateMovementbool7 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.