Zdexby TheHolyOneZ
6,272 classes
Class

AEndShinraMansionVaultLock

: AEndShinraMansionGimmickBase : AActor : UObject
/Script/EndGame.EndShinraMansionVaultLock 0x06D0 (1,744 B) align 16 inherited 0x0230 vtable /Script/EndGame
0x00x06D0

Members 36

OffsetSizeNameTypeFlagsDefault
0x04InputInertiafloat7 flags4
0x04DPadInputIntervalfloat7 flags0.4
0x04DPadInputInertiafloat7 flags0.8
0x04CurrentInputPreventTimefloat8 flags0
0x04DPadCurrentInputPreventTimefloat8 flags0
0x04InputPreventTimefloat7 flags0.2
0x04InputPreventMinTimefloat7 flags0.05
0x04DPadInputPreventTimefloat7 flags0
0x04InputChangePerRotatefloat7 flags3
0x04MaxNumberInputint327 flags60
0x04MaxColNumberint327 flags4
0x04FirstColPasswordint327 flags10
0x04FirstColInputint328 flags0
0x04SecondColPasswordint327 flags20
0x04SecondColInputint328 flags0
0x04ThirdColPasswordint327 flags30
0x04ThirdColInputint328 flags0
0x04FourthColPasswordint327 flags40
0x04FourthColInputint328 flags0
0x04CurrentSelectedColint328 flags0
0x04CurrentDialNumberint328 flags0
0x08_TriggerOnSucceedFName7 flagsNone
0x08_TriggerOnFailureFName7 flagsNone
0x08_CameraActorNameFName7 flagsNone
0x08_CameraLevelNameFName7 flagsNone
0x08_DoorActorNameFName7 flagsNone
0x08_DoorLevelNameFName7 flagsNone
0x08_StartPointNameFName7 flagsNone
0x02BC0x04padding / unreflected
0x10_FailLogTextIDFString5 flags""
0x88_InXYDistCurveFRuntimeFloatCurve3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x88_InXYCurveFRuntimeFloatCurve3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x88_InZCurveFRuntimeFloatCurve3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x88_OutXYDistCurveFRuntimeFloatCurve3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x88_OutXYCurveFRuntimeFloatCurve3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x88_OutZCurveFRuntimeFloatCurve3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x08m_InputUITWeakObjectPtr<UEndUserWidget>Transient+8 flags<0xffffffff>
0x06080xC8unreflected bytes to end of AEndShinraMansionVaultLock
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.