Zdexby TheHolyOneZ
6,272 classes
Class

UEndSceneAPI

: UObject
/Script/EndGame.EndSceneAPI 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/EndGame
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 18

SignatureFlagsNativeParams
bool ValidateSimpleCameraWall(const FName& TargetActorName)FinalNative+2 flags0x09
bool TeleportActor(const FName& LevelName, const FName& ActorName, AActor* TargetActor, bool bApplyDestRotation)FinalNative+2 flags0x1A
bool IsDrawPause(AActor* Actor)FinalNative+2 flags0x09
bool InvalidateSimpleCameraWall(const FName& TargetActorName)FinalNative+2 flags0x09
FTransform GetNavTransformFromLevel(const FName& Level, const FName& Name)FinalNative+2 flags0x40
FTransform GetNavTransform(const FName& Name)FinalNative+2 flags0x40
FRotator GetNavRotationFromLevel(const FName& Level, const FName& Name)FinalNative+2 flags0x1C
FRotator GetNavRotation(const FName& Name)FinalNative+2 flags0x14
FVector GetNavLocationFromLevel(const FName& Level, const FName& Name)FinalNative+2 flags0x1C
FVector GetNavLocation(const FName& Name)FinalNative+2 flags0x14
AEndNavModifierVolume* GetNavFromNameAndLevel(const FName& Level, const FName& Name)FinalNative+2 flags0x18
bool FindMediaPlayer(UMaterialInterface* MovieMaterial, const UMediaPlayer*& OutMediaPlayer, const UMediaTexture*& OutMediaTexture)FinalNative+2 flags0x19
UMaterialInterface* FindMaterialByName(AActor* Actor, const FName& MaterialName)FinalNative+2 flags0x18
AActor* FindActorFromAccessorBP(const FName& InAccessId, const FName& InLevelName, const FName& InAccsessorActorName)FinalNative+2 flags0x20
void DetachWeapon(AActor* CharacterActor, const EWeaponSlot& Slot)FinalNative+2 flags0x09
int32 DestroyActorBP(const FName& Name)FinalNative+2 flags0x0C
int32 CreateActorBP(const FName& Name, const FName& CharaSpec, const FVector& Location, const FRotator& Rotation)FinalNative+2 flags0x2C
void AttachWeapon(AActor* CharacterActor, AActor* WeaponActor, const EWeaponSlot& Slot)FinalNative+2 flags0x11