| bool ValidateSimpleCameraWall(const FName& TargetActorName) | FinalNative+2 flags | | 0x09 |
| bool TeleportActor(const FName& LevelName, const FName& ActorName, AActor* TargetActor, bool bApplyDestRotation) | FinalNative+2 flags | | 0x1A |
| bool IsDrawPause(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool InvalidateSimpleCameraWall(const FName& TargetActorName) | FinalNative+2 flags | | 0x09 |
| FTransform GetNavTransformFromLevel(const FName& Level, const FName& Name) | FinalNative+2 flags | | 0x40 |
| FTransform GetNavTransform(const FName& Name) | FinalNative+2 flags | | 0x40 |
| FRotator GetNavRotationFromLevel(const FName& Level, const FName& Name) | FinalNative+2 flags | | 0x1C |
| FRotator GetNavRotation(const FName& Name) | FinalNative+2 flags | | 0x14 |
| FVector GetNavLocationFromLevel(const FName& Level, const FName& Name) | FinalNative+2 flags | | 0x1C |
| FVector GetNavLocation(const FName& Name) | FinalNative+2 flags | | 0x14 |
| AEndNavModifierVolume* GetNavFromNameAndLevel(const FName& Level, const FName& Name) | FinalNative+2 flags | | 0x18 |
| bool FindMediaPlayer(UMaterialInterface* MovieMaterial, const UMediaPlayer*& OutMediaPlayer, const UMediaTexture*& OutMediaTexture) | FinalNative+2 flags | | 0x19 |
| UMaterialInterface* FindMaterialByName(AActor* Actor, const FName& MaterialName) | FinalNative+2 flags | | 0x18 |
| AActor* FindActorFromAccessorBP(const FName& InAccessId, const FName& InLevelName, const FName& InAccsessorActorName) | FinalNative+2 flags | | 0x20 |
| void DetachWeapon(AActor* CharacterActor, const EWeaponSlot& Slot) | FinalNative+2 flags | | 0x09 |
| int32 DestroyActorBP(const FName& Name) | FinalNative+2 flags | | 0x0C |
| int32 CreateActorBP(const FName& Name, const FName& CharaSpec, const FVector& Location, const FRotator& Rotation) | FinalNative+2 flags | | 0x2C |
| void AttachWeapon(AActor* CharacterActor, AActor* WeaponActor, const EWeaponSlot& Slot) | FinalNative+2 flags | | 0x11 |