Zdexby TheHolyOneZ
6,272 classes
Class

UEndPolygon

: UWidget : UVisual : UObject
/Script/EndGame.EndPolygon 0x0200 (512 B) align 8 inherited 0x0108 vtable /Script/EndGame
0x00x0200

Members 8

OffsetSizeNameTypeFlagsDefault
0x10VerticesTArray<TArray<FSlateBrush>>5 flags[]
0x10IndicesTArray<FSlateBrush>5 flags[]
0x88BrushFSlateBrush4 flags{ImageSize={X=32, Y=32}, Margin={LEFT=0, Top=0, RIGHT=0, Bo…
0x10BrushDelegateFScriptDelegate4 flags<delegate>
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x01BlendModeuint88 flags2
0x01E10x03padding / unreflected
0x08SizeFVector2D8 flags{X=100, Y=100}
0x01EC0x14unreflected bytes to end of UEndPolygon
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<void>TransientProtected+2 flags[]

Functions 9

SignatureFlagsNativeParams
void SetOpacity(float InOpacity)FinalNative+1 flags0x04
void SetColorAndOpacity(const FLinearColor& InColorAndOpacity)FinalNative+1 flags0x10
void SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize)FinalNative+1 flags0x09
void SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize)FinalNative+1 flags0x09
void SetBrushFromMaterial(UMaterialInterface* Material)FinalNative+1 flags0x08
void SetBrushFromAsset(USlateBrushAsset* Asset)FinalNative+1 flags0x08
void SetBrush(FSlateBrush& InBrush)FinalNative+1 flags0x88
void SetBlendMode(uint8 InBlendMode)FinalNative+1 flags0x01
UMaterialInstanceDynamic* GetDynamicMaterial()FinalNative+1 flags0x08