| void SetWeaponRegistryWeaponClass(const FName& MobId, const EWeaponSlot& WeaponSlot, const TSoftClassPtr<AEndSkeletalMeshActorBase>& WeaponClass) | FinalNative+1 flags | | 0x38 |
| void SetWeaponRegistryAttachSocketName(const FName& MobId, const EWeaponSlot& WeaponSlot, const FName& AttachSocketName) | FinalNative+1 flags | | 0x14 |
| void SetWeaponRegistryAttachOffset(const FName& MobId, const EWeaponSlot& WeaponSlot, const FVector& AttachOffsetLocation, const FRotator& AttachOffsetRotation) | FinalNative+1 flags | | 0x24 |
| void SetRegistryMotionLookupTable(const FName& MobId, const FName& MotionName, const FName& ActualMotionName) | FinalNative+1 flags | | 0x18 |
| void SetRegistryInitialLoopMotionTimeLinkParentMobId(const FName& MobId, const FName& InitialLoopMotionTimeLinkParentMobId) | FinalNative+1 flags | | 0x10 |
| void SetRegistryInitialLoopMotionName(const FName& MobId, const FName& InitialLoopMotionName) | FinalNative+1 flags | | 0x10 |
| void SetRegistryInitialLookAtTargetMobId(const FName& MobId, const FName& InitialLookAtTargetMobId) | FinalNative+1 flags | | 0x10 |
| void SetRegistryInitialLookAtBlendRate(const FName& MobId, float InitialLookAtBlendRate) | FinalNative+1 flags | | 0x0C |
| void SetRegistryCharacterClass(const FName& MobId, const TSoftClassPtr<AEndCharacterBase>& CharacterClass) | FinalNative+1 flags | | 0x30 |
| void SetRegistryBoneFilterWhenMoving(const FName& MobId, const FName& MotionName, const FName& BoneFilter) | FinalNative+1 flags | | 0x18 |
| void SetRegistryAnimSetName(const FName& MobId, const FName& AnimSetName) | FinalNative+1 flags | | 0x10 |
| void RemoveWeaponRegistry(const FName& MobId, const EWeaponSlot& WeaponSlot) | FinalNative+1 flags | | 0x09 |
| void RemoveRegistryMotionLookupTable(const FName& MobId, const FName& MotionName) | FinalNative+1 flags | | 0x10 |
| void RemoveRegistryBoneFilterWhenMoving(const FName& MobId, const FName& MotionName) | FinalNative+1 flags | | 0x10 |
| void OnPreUpdateRegistry() | NativeEvent+1 flags | | 0x00 |
| void CreateMobCommand() | NativeEvent+1 flags | | 0x00 |
| int32 AddTimerConditionCommand(const FName& MobId, int32 ChainCommandId, const FVector2D& WaitTimeRange) | FinalNative+1 flags | | 0x18 |
| int32 AddTimeLink8AnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange, bool bAllowMotionCancel, const FName& LinkedMobId2, const FName& LinkedMotion2, const FName& LinkedReplaceBaseMotion2, const FName& LinkedMobId3, const FName& LinkedMotion3, const FName& LinkedReplaceBaseMotion3, const FName& LinkedMobId4, const FName& LinkedMotion4, const FName& LinkedReplaceBaseMotion4, const FName& LinkedMobId5, const FName& LinkedMotion5, const FName& LinkedReplaceBaseMotion5, const FName& LinkedMobId6, const FName& LinkedMotion6, const FName& LinkedReplaceBaseMotion6, const FName& LinkedMobId7, const FName& LinkedMotion7, const FName& LinkedReplaceBaseMotion7, const FName& LinkedMobId8, const FName& LinkedMotion8, const FName& LinkedReplaceBaseMotion8) | FinalNative+1 flags | | 0xEC |
| int32 AddTimeLink4AnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange, bool bAllowMotionCancel, const FName& LinkedMobId2, const FName& LinkedMotion2, const FName& LinkedReplaceBaseMotion2, const FName& LinkedMobId3, const FName& LinkedMotion3, const FName& LinkedReplaceBaseMotion3, const FName& LinkedMobId4, const FName& LinkedMotion4, const FName& LinkedReplaceBaseMotion4) | FinalNative+1 flags | | 0x8C |
| int32 AddTimeLink2AnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange, bool bAllowMotionCancel, const FName& LinkedMobId2, const FName& LinkedMotion2, const FName& LinkedReplaceBaseMotion2) | FinalNative+1 flags | | 0x5C |
| int32 AddRandomConditionCommand(const FName& MobId, int32 ChainCommandId, float Rate) | FinalNative+1 flags | | 0x14 |
| int32 AddRandomAnimationWithLookAtExecuteCommand(const FName& MobId, int32 ChainCommandId, const TArray<bool>& Items, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0x5C |
| int32 AddRandomAnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const TArray<bool>& Items, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0x4C |
| int32 AddRandom8AnimationWithLookAtExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion1, float Weight1, bool bAllowMotionCancel1, const FName& Motion2, float Weight2, bool bAllowMotionCancel2, const FName& Motion3, float Weight3, bool bAllowMotionCancel3, const FName& Motion4, float Weight4, bool bAllowMotionCancel4, const FName& Motion5, float Weight5, bool bAllowMotionCancel5, const FName& Motion6, float Weight6, bool bAllowMotionCancel6, const FName& Motion7, float Weight7, bool bAllowMotionCancel7, const FName& Motion8, float Weight8, bool bAllowMotionCancel8, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0xC4 |
| int32 AddRandom8AnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion1, float Weight1, bool bAllowMotionCancel1, const FName& Motion2, float Weight2, bool bAllowMotionCancel2, const FName& Motion3, float Weight3, bool bAllowMotionCancel3, const FName& Motion4, float Weight4, bool bAllowMotionCancel4, const FName& Motion5, float Weight5, bool bAllowMotionCancel5, const FName& Motion6, float Weight6, bool bAllowMotionCancel6, const FName& Motion7, float Weight7, bool bAllowMotionCancel7, const FName& Motion8, float Weight8, bool bAllowMotionCancel8, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0xB4 |
| int32 AddRandom4AnimationWithLookAtExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion1, float Weight1, bool bAllowMotionCancel1, const FName& Motion2, float Weight2, bool bAllowMotionCancel2, const FName& Motion3, float Weight3, bool bAllowMotionCancel3, const FName& Motion4, float Weight4, bool bAllowMotionCancel4, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0x84 |
| int32 AddRandom4AnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion1, float Weight1, bool bAllowMotionCancel1, const FName& Motion2, float Weight2, bool bAllowMotionCancel2, const FName& Motion3, float Weight3, bool bAllowMotionCancel3, const FName& Motion4, float Weight4, bool bAllowMotionCancel4, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0x74 |
| int32 AddPlayingAnimationConditionCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion0, const FName& Motion1, const FName& Motion2, const FName& Motion3) | FinalNative+1 flags | | 0x30 |
| int32 AddPartyPositionConditionCommand(const FName& MobId, int32 ChainCommandId, float DistanceThreshold, float AngleThreshold, float HeightThreshold, float ContinuationTime, const FName& TargetName) | FinalNative+1 flags | | 0x28 |
| int32 AddOnceConditionCommand(const FName& MobId, int32 ChainCommandId, bool bAllowReset) | FinalNative+1 flags | | 0x14 |
| int32 AddMoveArroundExecuteCommand(const FName& MobId, int32 ChainCommandId, float MoveRadius, float RunRate, const FVector2D& MoveDistanceRange, const FVector2D& MoveWaitTimeRange, float MoveTimeOut, float CautionDistance) | FinalNative+1 flags | | 0x30 |
| int32 AddLookAtStartExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway) | FinalNative+1 flags | | 0x20 |
| int32 AddLookAtExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway, const FVector2D& CompleteTimeRange) | FinalNative+1 flags | | 0x28 |
| int32 AddLookAtEndExecuteCommand(const FName& MobId, int32 ChainCommandId) | FinalNative+1 flags | | 0x10 |
| int32 AddEventUnbindMessageCommand(const FName& MobId, int32 ChainCommandId) | FinalNative+1 flags | | 0x10 |
| int32 AddEventStateTriggerMessageCommand(const FName& MobId, int32 ChainCommandId, const EEndMobPrefabStateTrigger& Trigger) | FinalNative+1 flags | | 0x14 |
| int32 AddEmptyConditionCommand(const FName& MobId, int32 ChainCommandId) | FinalNative+1 flags | | 0x10 |
| int32 AddContactConditionCommand(const FName& MobId, int32 ChainCommandId, bool bForwardLeft, bool bForwardRight, bool bBackLeft, bool bBackRight, float ContinuationTime) | FinalNative+1 flags | | 0x18 |
| int32 AddContactAnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& ForwardLeftMotion, const FName& ForwardRightMotion, const FName& BackLeftMotion, const FName& BackRightMotion, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway, const FVector2D& CompleteTimeRange, bool bAllowMotionCancel) | FinalNative+1 flags | | 0x6C |
| int32 AddAutoReactionToPartyExecuteCommand(const FName& MobId, int32 ChainCommandId, float DistanceThreshold, float AngleThreshold, float HeightThreshold, float ContinuationTime, bool bFromCenter, const FName& TargetName, const FName& Motion, float BlendTime, const FName& ReplaceBaseMotion, const FName& OutMotion, float OutBlendTime, const FName& OutReplaceBaseMotion, bool bPlayMotionOnce) | FinalNative+1 flags | | 0x58 |
| int32 AddAutoLookAtPartyExecuteCommand(const FName& MobId, int32 ChainCommandId, float DistanceThreshold, float AngleThreshold, float HeightThreshold, float ContinuationTime, bool bFromCenter, const FName& TargetName, bool bLookAway) | FinalNative+1 flags | | 0x30 |
| int32 AddAutoLookAtActorExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Actor0, const FName& Actor1, const FName& Actor2, const FName& Actor3, float DistanceThreshold, float AngleThreshold, float HeightThreshold, float ContinuationTime, bool bFromCenter) | FinalNative+1 flags | | 0x44 |
| int32 AddAnimationWithLookAtExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FName& LookAtTargetMob, float LookAtBlendRate, bool bLookAway, const FVector2D& CompleteTimeRange, bool bAllowMotionCancel) | FinalNative+1 flags | | 0x54 |
| int32 AddAnimationExecuteCommand(const FName& MobId, int32 ChainCommandId, const FName& Motion, bool bLooping, float BlendTime, const FName& Layer, const FName& ReplaceBaseMotion, const FName& ReplaceBaseLookAtTarget, const FVector2D& CompleteTimeRange, bool bAllowMotionCancel) | FinalNative+1 flags | | 0x44 |
| int32 AddAllowContactPropagateExecuteCommand(TMap<FName, FName>& PropagateMotionTable, TMap<FName, FName>& PropagateForwardLeftMotionTable, TMap<FName, FName>& PropagateForawrdRightMotionTable, TMap<FName, FName>& PropagateBackLeftMotionTable, TMap<FName, FName>& PropagateBackRightMotionTable, const FName& MobId, int32 ChainCommandId, bool bAllowedDuringPlayMotion, const FName& ForwardLeftMotion, const FName& ForwardRightMotion, const FName& BackLeftMotion, const FName& BackRightMotion, float ContactMotionBlendTime, float PropagateMotionBlendTime, const FName& OutMotion, float OutBlendTime, const FName& OutReplaceBaseMotion) | FinalNative+1 flags | | 0x1E0 |
| int32 AddAllowContactExecuteCommand(const FName& MobId, int32 ChainCommandId, bool bAllowedDuringPlayMotion, const FName& ForwardLeftMotion, const FName& ForwardRightMotion, const FName& BackLeftMotion, const FName& BackRightMotion) | FinalNative+1 flags | | 0x34 |
| int32 AddActorPositionConditionCommand(const FName& MobId, int32 ChainCommandId, const FName& Actor0, const FName& Actor1, const FName& Actor2, const FName& Actor3, float DistanceThreshold, float AngleThreshold, float HeightThreshold, float ContinuationTime) | FinalNative+1 flags | | 0x40 |