Zdexby TheHolyOneZ
6,272 classes
Class

UEndMenuAPI

: UObject
/Script/EndGame.EndMenuAPI 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/EndGame
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 144

SignatureFlagsNativeParams
void UpdateWidgetTest()FinalNative+2 flags0x00
void UpdateMenu(float DeltaSeconds)FinalNative+2 flags0x04
bool SituationNameExists(const FString& TextId)FinalNative+2 flags0x11
void ShowTalkLogs(UObject* WorldContextObject)FinalNative+2 flags0x08
void ShowSubtitle(UObject* WorldContextObject, const FString& TextId, bool bWaitKey, bool bArrowHidden, bool bInForce)FinalNative+2 flags0x1B
void ShowSkippingIcon(UObject* WorldContextObject)FinalNative+2 flags0x08
void ShowPhotoSpotNotice()FinalNative+2 flags0x00
void ShowPauseMenu(UObject* WorldContextObject, const EEndMenuPauseMode& Mode)FinalNative+2 flags0x09
void ShowMovie(UObject* WorldContextObject, UMaterialInterface* Material)FinalNative+2 flags0x10
UUserWidget* ShowMessageWindow(UObject* WorldContextObject, const FString& TextId, const TArray<EEndMenuMessageWindowFlags>& OptionTextIds, const EEndMenuMessageWindowFlags& Flags)FinalNative+2 flags0x38
void ShowMessageLogs(UObject* WorldContextObject)FinalNative+2 flags0x08
void ShowLocationName(UObject* WorldContextObject, const FString& TextId, const FString& EnTextId)FinalNative+2 flags0x28
void ShowLoadingScreenForChocoboFastTravel(UObject* WorldContextObject, const FString& ChocoboText, const FName& LocationId)FinalNative+2 flags0x20
void ShowLoadingScreen(UObject* WorldContextObject, const FName& LocationId, bool ShowLocationTip)FinalNative+2 flags0x11
void ShowLoadingIcon(UObject* WorldContextObject)FinalNative+2 flags0x08
UUserWidget* ShowFieldTargetIcon(UObject* WorldContextObject, const FVector& WorldPosition, const EEndMenuFieldTargetState& State, const EEndMenuFieldTargetIconType& aType, const FName& InName)FinalNative+2 flags0x28
void ShowFieldPane(const EEndMenuFieldPaneType& Type)FinalNative+2 flags0x01
void ShowFieldMenu(UObject* WorldContextObject)FinalNative+2 flags0x08
void ShowDebugListBox(UObject* WorldContextObject, const TArray<float>& InStringArray, float InWidth, float InHeight, bool InSingleNodeAutoClick, const FString& OutString, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x50
void ShowDamagePopupMessage(UObject* WorldContextObject, AActor* Actor, const FVector& WorldPosition, const EEndMenuPopupMessageKind& Kind, FEndMenuDamageInfo& Info)FinalNative+2 flags0x40
void ShowChapterName(UObject* WorldContextObject, const FString& TextId, const FString& EnTextId, float LoopTime)FinalNative+2 flags0x2C
UUserWidget* ShowBattleTargetIcon(UObject* WorldContextObject, const FVector& WorldPosition, const EEndMenuBattleTargetState& State)FinalNative+2 flags0x20
UUserWidget* ShowBattlePlayerStatusWindow()FinalNative+2 flags0x08
UUserWidget* ShowBattleEnemyStatusWindow()FinalNative+2 flags0x08
void ShowBattleEnemyOutsideWindow()FinalNative+2 flags0x00
void ShowAreaName(UObject* WorldContextObject, const FString& TextId)FinalNative+2 flags0x18
void SetVirtualAcceptRight(bool bRight)FinalNative+2 flags0x01
void SetNavimapInBattle(bool bInInBattle)FinalNative+2 flags0x01
void SetFocusToWidget(UWidget* InWidget)FinalNative+2 flags0x08
void SetFocusBrushBySlateColor(const FSlateColor& InColor)FinalNative+2 flags0x28
void SetFieldTargetIconRangeText(UUserWidget* Icon, int32 aRange)FinalNative+2 flags0x0C
void SetFieldTargetIconRange(UUserWidget* Icon, float aRange)FinalNative+2 flags0x0C
void SetFieldTargetIconPosition(UUserWidget* Icon, const FVector& WorldPosition)FinalNative+2 flags0x14
void SetFieldTargetIconHoldGauge(UUserWidget* Icon, float aGauge)FinalNative+2 flags0x0C
void SetFieldMenuInBattle(bool bInInBattle)FinalNative+2 flags0x01
void SetFadeFilterVisibility(const FName& Name, bool bVisible)FinalNative+2 flags0x09
bool SetBattleTargetIconPosition(UUserWidget* Icon, const FVector& WorldPosition)FinalNative+2 flags0x15
void SetBattleTargetIconActor(UUserWidget* Icon, AActor* Actor)FinalNative+2 flags0x10
void SetBattleEnemyStatusWindowPosition(UUserWidget* Icon, const FVector& WorldPosition)FinalNative+2 flags0x14
void RemoveFadeFilter(const FName& Name, int32 removeDelayFrame)FinalNative+2 flags0x0C
void RefreshStatusWindow()FinalNative+2 flags0x00
bool NeedMagnifyFont()FinalNative+2 flags0x01
bool Need4KFont()FinalNative+2 flags0x01
TSoftClassPtr<UObject> MakeSoftClassPtr(const FString& inString)FinalNative+2 flags0x38
bool LocationNameExists(const FString& TextId)FinalNative+2 flags0x11
bool Key_IsVirtualBack(FKey& Key)FinalNative+2 flags0x19
bool Key_IsVirtualAccept(FKey& Key)FinalNative+2 flags0x19
bool IsSubtitleClosed(const FString& TextId)FinalNative+2 flags0x11
bool IsPauseMenuClosed()FinalNative+2 flags0x01
bool IsMessageWindowClosed(UUserWidget* Widget)FinalNative+2 flags0x09
bool IsJoinLeftUpdate()FinalNative+2 flags0x01
bool IsFieldMenuStatus(const EEndMenuFieldMenuStatus& Status)FinalNative+2 flags0x02
bool IsFieldMenuShortcutActive()FinalNative+2 flags0x01
bool IsFieldMenuLinkupWindowOpen()FinalNative+2 flags0x01
bool IsFieldMenuLinkupActive()FinalNative+2 flags0x01
bool IsFadeFilterDuringAnimation(const FName& Name)FinalNative+2 flags0x09
bool IsFadeFilter(const FName& Name)FinalNative+2 flags0x09
bool IsBattleTargetIconActor(AActor* Actor)FinalNative+1 flags0x09
void HideTalkLogs()FinalNative+2 flags0x00
void HideSubtitle(const FString& TextId)FinalNative+2 flags0x10
void HideSkippingIcon()FinalNative+2 flags0x00
void HidePhotoSpotNotice()FinalNative+2 flags0x00
void HidePauseMenu()FinalNative+2 flags0x00
void HideMovie()FinalNative+2 flags0x00
void HideMessageWindow(UUserWidget* Widget)FinalNative+2 flags0x08
void HideMessageLogs()FinalNative+2 flags0x00
void HideLoadingScreen()FinalNative+2 flags0x00
void HideLoadingIcon()FinalNative+2 flags0x00
void HideFieldTargetIcon(UUserWidget* Icon)FinalNative+2 flags0x08
void HideFieldPane(const EEndMenuFieldPaneType& Type, bool bCommandReset)FinalNative+2 flags0x02
void HideFieldMenu()FinalNative+2 flags0x00
void HideFieldAction()FinalNative+2 flags0x00
void HideBattleTargetIcon(UUserWidget* Icon)FinalNative+2 flags0x08
void HideBattlePlayerStatusWindow()FinalNative+2 flags0x00
void HideBattleEnemyStatusWindow()FinalNative+2 flags0x00
void HideBattleEnemyOutsideWindow()FinalNative+2 flags0x00
bool HasFadeFiltersDuringAnimation()FinalNative+2 flags0x01
bool HasFadeFilters()FinalNative+2 flags0x01
void GetWidgetAnimations(UWidget* InWidget, const TArray<void>& OutNames)FinalNative+2 flags0x18
UWidgetAnimation* GetWidgetAnimationByName(UWidget* InWidget, const FName& InName)FinalNative+2 flags0x18
FString GetString(const FString& TextId)FinalNative+2 flags0x20
int32 GetMessageWindowSelectedIndex(UUserWidget* Widget)FinalNative+2 flags0x0C
FString GetLocationNameTextID(const FName& LocationId)FinalNative+2 flags0x18
EEndMenuIconKind GetItemMessageLogIconKind(const FName& ItemId)FinalNative+2 flags0x09
EEndMenuFieldTargetState GetFieldTargetIconState(UUserWidget* Icon)FinalNative+2 flags0x09
bool GetFadeFilterVisibility(const FName& Name)FinalNative+2 flags0x09
void GetFadeFilterNames(const TArray<void>& OutNames)FinalNative+2 flags0x10
FLinearColor GetFadeFilterCurrentColor(const FName& Name)FinalNative+2 flags0x18
EEndMenuBattleTargetState GetBattleTargetIconState(UUserWidget* Icon)FinalNative+2 flags0x09
FString GetBattleSimulatorVersionString()FinalNative+2 flags0x10
UUserWidget* CreateWidgetFromPack(UObject* WorldContextObject, const FName& LevelName, const FName& ResourceName)FinalNative+2 flags0x20
void ClearTalkLogs()FinalNative+2 flags0x00
void ClearMessageWindows()FinalNative+2 flags0x00
void ClearLocationTitles()FinalNative+2 flags0x00
void ClearFadeFilters()FinalNative+2 flags0x00
bool ChapterNameExists(const FString& TextId)FinalNative+2 flags0x11
void ChangeFieldTargetIconState(UUserWidget* Icon, const EEndMenuFieldTargetState& State)FinalNative+2 flags0x09
void ChangeFieldTargetIconButton(UUserWidget* Icon, const EEndMenuFieldTargetIconType& aButtonType)FinalNative+2 flags0x09
void ChangeFadeFilter(const FName& Name, const FLinearColor& ToColor, float FadeTime, bool bAutoDestroy, bool bPauseable)FinalNative+2 flags0x1E
void ChangeBattleTargetIconState(UUserWidget* Icon, const EEndMenuBattleTargetState& State)FinalNative+2 flags0x09
void BPShowVisionIcon(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowUIFilterWindow(UObject* WorldContextObject, const EEndMenuUIFilterType& aFilterType)FinalNative+2 flags0x09
void BPShowTalkSelect(UObject* WorldContextObject, const EEndMenuTalkSelectWindowType& aWindowType)FinalNative+2 flags0x09
void BPShowNavimap(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowGameOver(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowFieldStaminaIcon(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowFieldInputGuidelineWindow(UObject* WorldContextObject, const EEndMenuInputGuidelineType& aType)FinalNative+2 flags0x09
void BPShowFieldAction(const FString& aActionTextId)FinalNative+2 flags0x10
void BPShowEventProgress(UObject* WorldContextObject, const FString& aShowText)FinalNative+2 flags0x18
void BPShowDataAccessIcon(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowCountdown(UObject* WorldContextObject, float SetTime)FinalNative+2 flags0x0C
void BPShowCharacterReJoin(UObject* WorldContextObject, bool bIsLeftOut)FinalNative+2 flags0x09
void BPShowCharacterJoin(UObject* WorldContextObject, const EPlayerType& PlayerType, bool bIsIn)FinalNative+2 flags0x0A
void BPShowCaution(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowBossStatus(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPShowBattleTutorialWindow(UObject* WorldContextObject, const FName& aKey)FinalNative+2 flags0x10
UUserWidget* BPShowBattleLockonMarkerIcon(UObject* WorldContextObject, const FVector& WorldPosition, const EEndMenuLockonMarkerType& aType)FinalNative+2 flags0x20
void BPShowBattleEscape(UObject* WorldContextObject)FinalNative+2 flags0x08
void BPSetFieldStaminaSpeed(float aSpeedQt)FinalNative+2 flags0x04
void BPSetFieldStaminaGauge(float aGaugeQt)FinalNative+2 flags0x04
void BPSetCountdownTime(float SetTime)FinalNative+2 flags0x04
void BPSetCautionQuantity(float aQT)FinalNative+2 flags0x04
void BPSetBossHPGauge(float aHP)FinalNative+2 flags0x04
void BPSetBossDamageLidHP(float aHP)FinalNative+2 flags0x04
void BPHideVisionIcon()FinalNative+2 flags0x00
void BPHideUIFilterWindow(const EEndMenuUIFilterType& aFilterType)FinalNative+2 flags0x01
void BPHideTalkSelect()FinalNative+2 flags0x00
void BPHideNavimap()FinalNative+2 flags0x00
void BPHideGameOver()FinalNative+2 flags0x00
void BPHideFieldStaminaIcon()FinalNative+2 flags0x00
void BPHideFieldInputGuidelineWindow()FinalNative+2 flags0x00
void BPHideEventProgress(bool aAnimation)FinalNative+2 flags0x01
void BPHideDataAccessIcon()FinalNative+2 flags0x00
void BPHideCountdown(bool aHideFailed)FinalNative+2 flags0x01
void BPHideCharacterReJoin()FinalNative+2 flags0x00
void BPHideCharacterJoin()FinalNative+2 flags0x00
void BPHideCaution(bool aInBattle)FinalNative+2 flags0x01
void BPHideBossStatus()FinalNative+2 flags0x00
void BPHideBattleTutorialWindow(const FName& aKey)FinalNative+2 flags0x08
void BPHideBattleEscape(bool aInBattle)FinalNative+2 flags0x01
bool AreaNameExists(const FString& TextId)FinalNative+2 flags0x11
void AddTalkLogByTextId(const FString& TextId, float WaitSeconds)FinalNative+2 flags0x14
void AddMessageLog_AnyThread(const EEndMenuIconKind& Icon, const FString& Message, const EEndMenuLogEffectKind& Effect, const EEndMenuLogColorKind& Color, const EEndMenuLogOptionFlags& Option)FinalNative+2 flags0x1B
void AddFadeFilter(UObject* WorldContextObject, const FName& Name, int32 ZOrder, const FLinearColor& FromColor, const FLinearColor& ToColor, float FadeTime, bool bAutoDestroy, bool bPauseable)FinalNative+2 flags0x3A