| 0x04 | CenterBoneOffsetHeightResetSpeed | float | 7 flags | 3 |
| 0x04 | PlayRate | float | Transient+9 flags | 1 |
| 0x50 | PlayRateModifierMap | TMap<EEndPlayRateModifierType, float> | Transient+5 flags | <TMap> |
| 0x50 | BoneBlendRateGroups | TMap<FName, FEndBoneBlendRateGroup> | 3 flags | <TMap> |
| 0x50 | ResidentBlendSettings | TMap<FName, FEndAnimResidentBlend> | 3 flags | <TMap> |
| 0x03D8 | 0x08 | padding / unreflected |
| 0x50 | CurrentInput | FEndAnimInput | Transient+4 flags | {bPlayerControlled=false, bEnableMoveInput=false, bEnableTu… |
| 0x50 | LastInput | FEndAnimInput | Transient+4 flags | {bPlayerControlled=false, bEnableMoveInput=false, bEnableTu… |
| 0x04 | BlendInputSpeed | float | Transient+9 flags | 0 |
| 0x04 | LastBlendInputSpeed | float | Transient+9 flags | 0 |
| 0x04 | BlendInputDirection | float | Transient+9 flags | 0 |
| 0x04 | BlendInputStrafingX | float | Transient+9 flags | 0 |
| 0x04 | BlendInputStrafingY | float | Transient+9 flags | 0 |
| 0x01 | WalkType | EEndAnimWalkType | Transient+9 flags | Run |
| 0x0499 | 0x07 | padding / unreflected |
| 0x50 | WalkTypeModifierMap | TMap<EEndWalkModeModifierType, EEndAnimWalkType> | Transient+5 flags | <TMap> |
| 0x04 | LandingRate | float | Transient+9 flags | 1 |
| 0x01 | bRequestedImmediateUpdateLandingRate | bool | Transient+9 flags | false |
| 0x04F5 | 0x03 | padding / unreflected |
| 0x04 | MoveToRotationRateMin | float | 7 flags | 480 |
| 0x04 | OverrideRotationRate | float | Transient+9 flags | -1 |
| 0x50 | OverrideRotationRateModifierMap | TMap<EEndRotationRateModifierType, float> | Transient+5 flags | <TMap> |
| 0x04 | RotationRateScale | float | Transient+9 flags | 1 |
| 0x0554 | 0x04 | padding / unreflected |
| 0x50 | RotationRateScaleModifierMap | TMap<EEndRotationRateModifierType, float> | Transient+5 flags | <TMap> |
| 0x04 | RootMotionTranslationScale | float | Transient+9 flags | 1 |
| 0x05AC | 0x04 | padding / unreflected |
| 0x50 | RootMotionTranslationScaleModifierMap | TMap<EEndRootMotionModifierType, float> | Transient+5 flags | <TMap> |
| 0x04 | RootMotionTranslationUpScale | float | Transient+9 flags | 1 |
| 0x0604 | 0x04 | padding / unreflected |
| 0x50 | RootMotionTranslationUpScaleModifierMap | TMap<EEndRootMotionModifierType, float> | Transient+5 flags | <TMap> |
| 0x04 | RootMotionRotationScale | float | Transient+9 flags | 1 |
| 0x065C | 0x04 | padding / unreflected |
| 0x50 | RootMotionRotationScaleModifierMap | TMap<EEndRootMotionModifierType, float> | Transient+5 flags | <TMap> |
| 0x01 | RequestedBehaviorMode | EEndAnimBehaviorMode | Transient+7 flags | Neutral |
| 0x01 | ActualCurrentBehaviorMode | EEndAnimBehaviorMode | Transient+9 flags | Neutral |
| 0x01 | CurrentBehaviorMode | EEndAnimBehaviorMode | Transient+9 flags | Neutral |
| 0x01 | CautionAnimType | EEndCautionAnimType | 7 flags | AsNeutral |
| 0x01 | bEnabledSwitchBehaviorRunningFullBodyBlend | bool | 7 flags | false |
| 0x01 | bEnabledSwitchBehaviorWalkCancelBlend | bool | 7 flags | false |
| 0x06B6 | 0x02 | padding / unreflected |
| 0x08 | SwitchBehaviorWalkCancelBlendBoneFilter | FName | 7 flags | None |
| 0x08 | FieldAttackWalkCancelBlendBoneFilter | FName | 7 flags | None |
| 0x08 | FieldFaceGuardBlendBoneFilter | FName | 7 flags | None |
| 0x08 | GuardBlendBoneFilter | FName | 7 flags | None |
| 0x01 | bGuardOverrideIdle | bool | 7 flags | true |
| 0x06D9 | 0x03 | padding / unreflected |
| 0x08 | FaceGuardBlendBoneFilter | FName | 7 flags | None |
| 0x01 | RequestedLocomotionState | EEndLocomotionState | Transient+7 flags | Idle |
| 0x06E5 | 0x03 | padding / unreflected |
| 0x04 | RequestedLocomotionStateTimer | float | Transient+9 flags | 0 |
| 0x01 | CurrentLocomotionState | EEndLocomotionState | Transient+9 flags | Idle |
| 0x01 | LastLocomotionState | EEndLocomotionState | Transient+9 flags | Idle |
| 0x06EE | 0x02 | padding / unreflected |
| 0x04 | CurrentLocomotionStateTimer | float | Transient+9 flags | 0 |
| 0x06F4 | 0x04 | padding / unreflected |
| 0x50 | NeutralLocomotionRotationRates | TMap<EEndLocomotionState, float> | Transient+5 flags | <TMap> |
| 0x50 | BattleLocomotionRotationRates | TMap<EEndLocomotionState, float> | Transient+5 flags | <TMap> |
| 0x50 | IdleActionTable | TMap<FName, float> | 3 flags | <TMap> |
| 0x08 | IdleActionInterval | FVector2D | 7 flags | {X=5, Y=10} |
| 0x50 | WalkActionTable | TMap<FName, float> | 3 flags | <TMap> |
| 0x50 | RunActionTable | TMap<FName, float> | 3 flags | <TMap> |
| 0x08 | WalkRunActionInterval | FVector2D | 7 flags | {X=10, Y=20} |
| 0x50 | OverrideLocomotionAnimGroupSettings | TMap<EEndLocomotionAnimGroup, FEndLocomotionAnimGroupSetting> | 3 flags | <TMap> |
| 0x50 | LocomotionStateAssetCache | TMap<EEndLocomotionState, FEndCharacterLocomotionAssetCache> | Transient+5 flags | <TMap> |
| 0x01 | bEnabledJogState | bool | 7 flags | false |
| 0x01 | bEnabledStrafingWalk | bool | Transient+9 flags | false |
| 0x01 | bUseBlendSpaceAccelOnNeutral | bool | Transient+9 flags | false |
| 0x01 | bUseBlendSpaceAccelOnBattle | bool | Transient+9 flags | false |
| 0x01 | bUseBlendSpaceTurnOnNeutral | bool | Transient+9 flags | false |
| 0x01 | bUseBlendSpaceTurnOnBattle | bool | Transient+9 flags | false |
| 0x01 | bUseBlendSpaceStrafingWalkLoopOnNeutral | bool | Transient+9 flags | false |
| 0x01 | bUseBlendSpaceStrafingWalkLoopOnBattle | bool | Transient+9 flags | false |
| 0x01 | bUseZeroTurnAlways | bool | 7 flags | false |
| 0x0941 | 0x03 | padding / unreflected |
| 0x04 | ZeroTurnRotationRate | float | 7 flags | 60 |
| 0x01 | bUseNeutralOnly | bool | 7 flags | false |
| 0x01 | bResetRotationOnWalkRunStart | bool | 7 flags | false |
| 0x094A | 0x06 | padding / unreflected |
| 0x28 | TurnRevaluation | FEndLocomotionRevaluationSetting | 3 flags | {RevaluationTime=0.4, PoseMatchingTimings=[1 item], Allowed… |
| 0x28 | TurnRevaluationOnNeutral | FEndLocomotionRevaluationSetting | 3 flags | {RevaluationTime=0.4, PoseMatchingTimings=[1 item], Allowed… |
| 0x28 | StrafingWalkStartRevaluation | FEndLocomotionRevaluationSetting | 3 flags | {RevaluationTime=0.2, PoseMatchingTimings=[1 item], Allowed… |
| 0x28 | StrafingWalkStartRevaluationOnNeutral | FEndLocomotionRevaluationSetting | 3 flags | {RevaluationTime=0.2, PoseMatchingTimings=[1 item], Allowed… |
| 0x30 | StrafingWalkLoopRevaluation | FEndLocomotionStrafingRevaluationSetting | 3 flags | {bDisableDirectChangeDirection=false, bOverrideNeutral=fals… |
| 0x30 | StrafingWalkLoopRevaluationOnNeutral | FEndLocomotionStrafingRevaluationSetting | 3 flags | {bDisableDirectChangeDirection=false, bOverrideNeutral=fals… |
| 0x10 | StrafingWalkIgnoreInputRanges | TArray<TMap<EWeaponSlot, FName>> | 4 flags | [] |
| 0x50 | WeaponAttachSocketNamesOnNeutral | TMap<EWeaponSlot, FName> | Deprecated+1 flags | <TMap> |
| 0x50 | WeaponAttachSocketNamesOnBattle | TMap<EWeaponSlot, FName> | Deprecated+1 flags | <TMap> |
| 0x01 | bWeaponVisibilityOnNeutral | bool | Deprecated+5 flags | true |
| 0x01 | bWeaponVisibilityOnBattle | bool | Deprecated+5 flags | true |
| 0x0B02 | 0x06 | padding / unreflected |
| 0x10 | WeaponSettingsOnNeutral | TArray<TArray<bool>> | 4 flags | [] |
| 0x10 | WeaponSettingsOnBattle | TArray<bool> | 4 flags | [] |
| 0x01 | bEnabledDeadLaunch | bool | 7 flags | true |
| 0x01 | bEnabledBodyDriverAdditiveDamage | bool | 7 flags | false |
| 0x01 | PoseMatchingType | EEndAnimPoseMatchingType | 7 flags | Default |
| 0x01 | CustomPoseMatchingFunction | EEndAnimBehaviorMatchingType | 7 flags | DeltaLocalSpaceRotationMax |
| 0x0B2C | 0x04 | padding / unreflected |
| 0x10 | CustomPoseMatchingBoneNames | TArray<TArray<bool>> | 4 flags | [] |
| 0x10 | CutSceneBonamikIgnoreBoneNames | TArray<bool> | 4 flags | [] |
| 0x01 | bPlayingCutScene | bool | Transient+9 flags | false |
| 0x01 | bPlayingDialogue | bool | Transient+9 flags | false |
| 0x01 | bPlayingMobPrefab | bool | Transient+9 flags | false |
| 0x01 | bRequestedPoseTransition | bool | Transient+9 flags | false |
| 0x04 | RequestedPoseTransitionBlendTime | float | Transient+9 flags | -1 |
| 0x04 | RequestedPoseTransitionBlendTimeLowPriority | float | Transient+9 flags | -1 |
| 0x04 | RequestedPoseTransitionBlendTimeMin | float | Transient+9 flags | -1 |
| 0x04 | HipOffsetWithIK | float | Transient+9 flags | 0 |
| 0x0B64 | 0x04 | padding / unreflected |
| 0x10 | AdditiveFaceBaseBoneNames | TArray<UHSFLipMap*> | 4 flags | [] |
| 0x08 | LipMapDefault | UHSFLipMap* | 8 flags | nullptr |
| 0x08 | LipMapLoud | UHSFLipMap* | 8 flags | nullptr |
| 0x08 | LipMapSmile | UHSFLipMap* | 8 flags | nullptr |