Zdexby TheHolyOneZ
6,272 classes
Class

UEndCharacterAnimInstance

: UAnimInstance : UObject
/Script/EndGame.EndCharacterAnimInstance 0x1770 (6,000 B) align 16 inherited 0x02E0 vtable /Script/EndGame
0x00x1770

Members 97

OffsetSizeNameTypeFlagsDefault
0x04CenterBoneOffsetHeightResetSpeedfloat7 flags3
0x04PlayRatefloatTransient+9 flags1
0x50PlayRateModifierMapTMap<EEndPlayRateModifierType, float>Transient+5 flags<TMap>
0x50BoneBlendRateGroupsTMap<FName, FEndBoneBlendRateGroup>3 flags<TMap>
0x50ResidentBlendSettingsTMap<FName, FEndAnimResidentBlend>3 flags<TMap>
0x03D80x08padding / unreflected
0x50CurrentInputFEndAnimInputTransient+4 flags{bPlayerControlled=false, bEnableMoveInput=false, bEnableTu…
0x50LastInputFEndAnimInputTransient+4 flags{bPlayerControlled=false, bEnableMoveInput=false, bEnableTu…
0x04BlendInputSpeedfloatTransient+9 flags0
0x04LastBlendInputSpeedfloatTransient+9 flags0
0x04BlendInputDirectionfloatTransient+9 flags0
0x04BlendInputFootStepfloatTransient+9 flags0
0x04BlendInputStrafingXfloatTransient+9 flags0
0x04BlendInputStrafingYfloatTransient+9 flags0
0x01WalkTypeEEndAnimWalkTypeTransient+9 flagsRun
0x04990x07padding / unreflected
0x50WalkTypeModifierMapTMap<EEndWalkModeModifierType, EEndAnimWalkType>Transient+5 flags<TMap>
0x04LandingRatefloatTransient+9 flags1
0x01bRequestedImmediateUpdateLandingRateboolTransient+9 flagsfalse
0x04F50x03padding / unreflected
0x04MoveToRotationRateMinfloat7 flags480
0x04OverrideRotationRatefloatTransient+9 flags-1
0x50OverrideRotationRateModifierMapTMap<EEndRotationRateModifierType, float>Transient+5 flags<TMap>
0x04RotationRateScalefloatTransient+9 flags1
0x05540x04padding / unreflected
0x50RotationRateScaleModifierMapTMap<EEndRotationRateModifierType, float>Transient+5 flags<TMap>
0x04RootMotionTranslationScalefloatTransient+9 flags1
0x05AC0x04padding / unreflected
0x50RootMotionTranslationScaleModifierMapTMap<EEndRootMotionModifierType, float>Transient+5 flags<TMap>
0x04RootMotionTranslationUpScalefloatTransient+9 flags1
0x06040x04padding / unreflected
0x50RootMotionTranslationUpScaleModifierMapTMap<EEndRootMotionModifierType, float>Transient+5 flags<TMap>
0x04RootMotionRotationScalefloatTransient+9 flags1
0x065C0x04padding / unreflected
0x50RootMotionRotationScaleModifierMapTMap<EEndRootMotionModifierType, float>Transient+5 flags<TMap>
0x01RequestedBehaviorModeEEndAnimBehaviorModeTransient+7 flagsNeutral
0x01ActualCurrentBehaviorModeEEndAnimBehaviorModeTransient+9 flagsNeutral
0x01CurrentBehaviorModeEEndAnimBehaviorModeTransient+9 flagsNeutral
0x01CautionAnimTypeEEndCautionAnimType7 flagsAsNeutral
0x01bEnabledSwitchBehaviorRunningFullBodyBlendbool7 flagsfalse
0x01bEnabledSwitchBehaviorWalkCancelBlendbool7 flagsfalse
0x06B60x02padding / unreflected
0x08SwitchBehaviorWalkCancelBlendBoneFilterFName7 flagsNone
0x08FieldAttackWalkCancelBlendBoneFilterFName7 flagsNone
0x08FieldFaceGuardBlendBoneFilterFName7 flagsNone
0x08GuardBlendBoneFilterFName7 flagsNone
0x01bGuardOverrideIdlebool7 flagstrue
0x06D90x03padding / unreflected
0x08FaceGuardBlendBoneFilterFName7 flagsNone
0x01RequestedLocomotionStateEEndLocomotionStateTransient+7 flagsIdle
0x06E50x03padding / unreflected
0x04RequestedLocomotionStateTimerfloatTransient+9 flags0
0x01CurrentLocomotionStateEEndLocomotionStateTransient+9 flagsIdle
0x01LastLocomotionStateEEndLocomotionStateTransient+9 flagsIdle
0x06EE0x02padding / unreflected
0x04CurrentLocomotionStateTimerfloatTransient+9 flags0
0x06F40x04padding / unreflected
0x50NeutralLocomotionRotationRatesTMap<EEndLocomotionState, float>Transient+5 flags<TMap>
0x50BattleLocomotionRotationRatesTMap<EEndLocomotionState, float>Transient+5 flags<TMap>
0x50IdleActionTableTMap<FName, float>3 flags<TMap>
0x08IdleActionIntervalFVector2D7 flags{X=5, Y=10}
0x50WalkActionTableTMap<FName, float>3 flags<TMap>
0x50RunActionTableTMap<FName, float>3 flags<TMap>
0x08WalkRunActionIntervalFVector2D7 flags{X=10, Y=20}
0x50OverrideLocomotionAnimGroupSettingsTMap<EEndLocomotionAnimGroup, FEndLocomotionAnimGroupSetting>3 flags<TMap>
0x50LocomotionStateAssetCacheTMap<EEndLocomotionState, FEndCharacterLocomotionAssetCache>Transient+5 flags<TMap>
0x01bEnabledJogStatebool7 flagsfalse
0x01bEnabledStrafingWalkboolTransient+9 flagsfalse
0x01bUseBlendSpaceAccelOnNeutralboolTransient+9 flagsfalse
0x01bUseBlendSpaceAccelOnBattleboolTransient+9 flagsfalse
0x01bUseBlendSpaceTurnOnNeutralboolTransient+9 flagsfalse
0x01bUseBlendSpaceTurnOnBattleboolTransient+9 flagsfalse
0x01bUseBlendSpaceStrafingWalkLoopOnNeutralboolTransient+9 flagsfalse
0x01bUseBlendSpaceStrafingWalkLoopOnBattleboolTransient+9 flagsfalse
0x01bUseZeroTurnAlwaysbool7 flagsfalse
0x09410x03padding / unreflected
0x04ZeroTurnRotationRatefloat7 flags60
0x01bUseNeutralOnlybool7 flagsfalse
0x01bResetRotationOnWalkRunStartbool7 flagsfalse
0x094A0x06padding / unreflected
0x28TurnRevaluationFEndLocomotionRevaluationSetting3 flags{RevaluationTime=0.4, PoseMatchingTimings=[1 item], Allowed…
0x28TurnRevaluationOnNeutralFEndLocomotionRevaluationSetting3 flags{RevaluationTime=0.4, PoseMatchingTimings=[1 item], Allowed…
0x28StrafingWalkStartRevaluationFEndLocomotionRevaluationSetting3 flags{RevaluationTime=0.2, PoseMatchingTimings=[1 item], Allowed…
0x28StrafingWalkStartRevaluationOnNeutralFEndLocomotionRevaluationSetting3 flags{RevaluationTime=0.2, PoseMatchingTimings=[1 item], Allowed…
0x30StrafingWalkLoopRevaluationFEndLocomotionStrafingRevaluationSetting3 flags{bDisableDirectChangeDirection=false, bOverrideNeutral=fals…
0x30StrafingWalkLoopRevaluationOnNeutralFEndLocomotionStrafingRevaluationSetting3 flags{bDisableDirectChangeDirection=false, bOverrideNeutral=fals…
0x10StrafingWalkIgnoreInputRangesTArray<TMap<EWeaponSlot, FName>>4 flags[]
0x50WeaponAttachSocketNamesOnNeutralTMap<EWeaponSlot, FName>Deprecated+1 flags<TMap>
0x50WeaponAttachSocketNamesOnBattleTMap<EWeaponSlot, FName>Deprecated+1 flags<TMap>
0x01bWeaponVisibilityOnNeutralboolDeprecated+5 flagstrue
0x01bWeaponVisibilityOnBattleboolDeprecated+5 flagstrue
0x0B020x06padding / unreflected
0x10WeaponSettingsOnNeutralTArray<TArray<bool>>4 flags[]
0x10WeaponSettingsOnBattleTArray<bool>4 flags[]
0x01bEnabledDeadLaunchbool7 flagstrue
0x01bEnabledBodyDriverAdditiveDamagebool7 flagsfalse
0x01PoseMatchingTypeEEndAnimPoseMatchingType7 flagsDefault
0x01CustomPoseMatchingFunctionEEndAnimBehaviorMatchingType7 flagsDeltaLocalSpaceRotationMax
0x0B2C0x04padding / unreflected
0x10CustomPoseMatchingBoneNamesTArray<TArray<bool>>4 flags[]
0x10CutSceneBonamikIgnoreBoneNamesTArray<bool>4 flags[]
0x01bPlayingCutSceneboolTransient+9 flagsfalse
0x01bPlayingDialogueboolTransient+9 flagsfalse
0x01bPlayingMobPrefabboolTransient+9 flagsfalse
0x01bRequestedPoseTransitionboolTransient+9 flagsfalse
0x04RequestedPoseTransitionBlendTimefloatTransient+9 flags-1
0x04RequestedPoseTransitionBlendTimeLowPriorityfloatTransient+9 flags-1
0x04RequestedPoseTransitionBlendTimeMinfloatTransient+9 flags-1
0x04HipOffsetWithIKfloatTransient+9 flags0
0x0B640x04padding / unreflected
0x10AdditiveFaceBaseBoneNamesTArray<UHSFLipMap*>4 flags[]
0x08LipMapDefaultUHSFLipMap*8 flagsnullptr
0x08LipMapLoudUHSFLipMap*8 flagsnullptr
0x08LipMapSmileUHSFLipMap*8 flagsnullptr
0x0B900xBE0unreflected bytes to end of UEndCharacterAnimInstance
Inherited from UAnimInstance 16
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ExternalNotifyEventsTArray<TArray<TArray<bool>>>Transient+3 flags[]
0x10ActiveAnimNotifyStateTArray<TArray<bool>>Transient+3 flags[]
0x10EndRequestedAnimNotifyStateTArray<bool>Transient+3 flags[]
0x01bForceIgnoreAnimNotifyboolTransient+5 flagsfalse

Functions 1

SignatureFlagsNativeParams
EEndLocomotionAnimGroup GetLocomotionAnimGroupFromCache(const EEndLocomotionState& LocomotionState)FinalNative+1 flags0x02

Subclasses 3