Zdexby TheHolyOneZ
6,272 classes
Class

AEndAnimalRunManagerActor

: AActor : UObject
/Script/EndGame.EndAnimalRunManagerActor 0x03A8 (936 B) align 8 inherited 0x0228 vtable /Script/EndGame
0x00x03A8

Members 44

OffsetSizeNameTypeFlagsDefault
0x10WallActorsTArray<FName>4 flags[]
0x08PlayerStartPointNameFName7 flagsNone
0x10BlockingVolumesTArray<TArray<TArray<TArray<TArray<TArray<TArray<int32>>>>>>>4 flags[]
0x10GoalDatasTArray<TArray<TArray<TArray<TArray<TArray<int32>>>>>>4 flags[]
0x10ObstacleTargetPoints_PTBattleTArray<TArray<TArray<TArray<TArray<int32>>>>>4 flags[]
0x10EnemySpawnPointNames_PTBattleTArray<TArray<TArray<TArray<int32>>>>4 flags[]
0x10BallSpawnPointNames_PTBattleTArray<TArray<TArray<int32>>>4 flags[]
0x10GravityVolumesTArray<TArray<int32>>4 flags[]
0x10SafeWarpVolumesTArray<int32>4 flags[]
0x04InitScoreint327 flags5
0x01FinishConditionEAnimalFinishCondition7 flagsTimeUp
0x02B50x03padding / unreflected
0x10AnimalRunRefereeConditionTArray<TArray<FAnimalRunTimeAttackData>>4 flags[]
0x10TriggerConditionDatasTArray<FAnimalRunTimeAttackData>4 flags[]
0x30TimeAttackData[4]FAnimalRunTimeAttackData4 flags{BestTime=0, TriggerName=None}
0x04SpawnBallDispersionfloat7 flags80
0x04JumpForwardVelocityRatefloat7 flags1.5
0x04JumpZVelocityfloat7 flags1500
0x04JumpAttackVeloctyRatefloat7 flags0.4
0x04BallLiftPowerfloat7 flags400
0x04BallLiftForwardPowerfloat7 flags400
0x04BallShootPowerfloat7 flags800
0x04BallJumpShootPowerfloat7 flags2000
0x04BallDropShootForwardPowerfloat7 flags800
0x04BallDropShootDownPowerfloat7 flags800
0x04ToleranceDist2Ballfloat7 flags400
0x0CBallShootOffsetFVector7 flags{X=0, Y=0, Z=0}
0x04ToleranceDist2BallLiftfloat7 flags400
0x0CBallLoopShootOffsetFVector7 flags{X=0, Y=0, Z=0}
0x04ToleranceDist2BallJumpfloat7 flags400
0x0CBallJumpShootOffsetFVector7 flags{X=0, Y=0, Z=0}
0x04ToleranceDist2BallDropfloat7 flags400
0x0CBallDropShootOffsetFVector7 flags{X=0, Y=0, Z=0}
0x04DashOffsetRatefloat7 flags1.3
0x04SpeedForDamageAddReactionfloat7 flags1000
0x04SpeedForDamageReactionfloat7 flags2000
0x04SuperDashJudgeCountint327 flags5
0x04DashSwitchingInactivePeriodint327 flags10
0x04RotationRateScalefloat7 flags1.5
0x04TargetBallDistancefloat7 flags300
0x04TargetBallAnglefloat7 flags60
0x04ShootingCorrectionDistancefloat7 flags1500
0x04ShootingCorrectionAnglefloat7 flags30
0x04ShootingCorrectionRatefloat7 flags0.3
0x039C0x04padding / unreflected
0x08AIDirectorClassTSubclassOf<AEndAnimalRunAIDirector>8 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.