| void SQEX_Bonamik_TurnOn(const TArray<float>& Groups, float BlendTime) | FinalNative+1 flags | | 0x14 |
| void SQEX_Bonamik_TurnOff(bool preserveLatestResult, const TArray<float>& Groups, float BlendTime) | FinalNative+1 flags | | 0x1C |
| void SQEX_Bonamik_SetWorldWindScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetWeight(float Weight, float WeightChangeTime, bool ResetWhenNonZeroWeight, bool AutoDisable) | FinalNative+1 flags | | 0x0A |
| void SQEX_Bonamik_SetTeleportDistance(float Distance, int32 TeleportPreRollStep, uint8 PropagationMode) | FinalNative+1 flags | | 0x09 |
| void SQEX_Bonamik_SetSpeedRate(float SpeedRate, float SpeedRateChangeTime, uint8 PropagationMode) | FinalNative+1 flags | | 0x09 |
| void SQEX_Bonamik_SetPreRoll(int32 Step, uint8 PropagationMode) | FinalNative+1 flags | | 0x05 |
| void SQEX_Bonamik_SetParkRateScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetOuterConeScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetMassScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetLocalForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetInnerConeScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetGroupWeight(const TArray<float>& Groups, float Weight, float WeightChangeTime, bool ResetWhenNonZeroWeight) | FinalNative+1 flags | | 0x19 |
| void SQEX_Bonamik_SetGroupFrozenState(const TArray<bool>& Groups, bool IsFrozen) | FinalNative+1 flags | | 0x11 |
| void SQEX_Bonamik_SetGravity(const FVector& Gravity) | FinalNative+1 flags | | 0x0C |
| void SQEX_Bonamik_SetFrozenState(bool IsFrozen) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetEnsemble(const FName& NewEnsemble) | FinalNative+1 flags | | 0x08 |
| void SQEX_Bonamik_SetEnableTimestepSmoother(bool V) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetEnableGroundCollisionAll(bool bNewEnable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetEnableGroundCollision(const TArray<bool>& Groups, bool bNewEnable) | FinalNative+1 flags | | 0x11 |
| void SQEX_Bonamik_SetEnableGameWind(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetEnableExternalColliders(const TArray<bool>& Groups, bool V) | FinalNative+1 flags | | 0x11 |
| void SQEX_Bonamik_SetEnable(bool NewEnable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetChainRootTransDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootRotDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootImpulseScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootCentrifugalScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyLiftScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetAutoDisable(bool AutoDisable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetAnimPos(int32 BoneIndex, bool bForceSet) | FinalNative+1 flags | | 0x05 |
| void SQEX_Bonamik_SetActorTransDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorRotDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorImpulseScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorCentrifugalScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetAccurateGroundCollisionAll(bool V) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_RestoreDefaultParameters() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_ResetGravity() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_Reset(bool bResetPose, uint8 PropagationMode) | FinalNative+1 flags | | 0x02 |
| void SQEX_Bonamik_ReplaceAsset(USQEX_BonamikAsset* originalAsset, USQEX_BonamikAsset* NewAsset) | FinalNative+1 flags | | 0x10 |
| void SQEX_Bonamik_RemoveReferenceDefault() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_RemoveReferenceCommon(USQEX_Bonamik_Component* OtherComponent) | FinalNative+1 flags | | 0x08 |
| void SQEX_Bonamik_RemoveReferenceAll() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_RemoveReference(USQEX_Bonamik_Component* OtherComponent, const FName& ReferenceGroupName) | FinalNative+1 flags | | 0x10 |
| void SQEX_Bonamik_ReinitializeSimulationPose() | FinalNative+1 flags | | 0x00 |
| bool SQEX_Bonamik_IsSetup() | FinalNative+1 flags | | 0x01 |
| bool SQEX_Bonamik_IsEnable() | FinalNative+1 flags | | 0x01 |
| bool SQEX_Bonamik_IsAutoDisable() | FinalNative+1 flags | | 0x01 |
| float SQEX_Bonamik_GetWeight() | FinalNative+1 flags | | 0x04 |
| float SQEX_Bonamik_GetTeleportDistance() | FinalNative+1 flags | | 0x04 |
| float SQEX_Bonamik_GetSpeedRate() | FinalNative+1 flags | | 0x04 |
| int32 SQEX_Bonamik_GetNumReferences() | FinalNative+1 flags | | 0x04 |
| int32 SQEX_Bonamik_GetNumGroups() | FinalNative+1 flags | | 0x04 |
| FName SQEX_Bonamik_GetGroupName(int32 idx) | FinalNative+1 flags | | 0x0C |
| FVector SQEX_Bonamik_GetGravity() | FinalNative+1 flags | | 0x0C |
| FName SQEX_Bonamik_GetEnsemble() | FinalNative+1 flags | | 0x08 |
| void SQEX_Bonamik_Freeze(bool FreezeState, const TArray<float>& Groups, float BlendTime, float BlendWeight) | FinalNative+1 flags | | 0x20 |
| void SQEX_Bonamik_AddReferenceDefault() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_AddReferenceCommon(USQEX_Bonamik_Component* OtherComponent) | FinalNative+1 flags | | 0x08 |
| void SQEX_Bonamik_AddReference(USQEX_Bonamik_Component* OtherComponent, const FName& ReferenceGroupName) | FinalNative+1 flags | | 0x10 |