Struct FWeaponSoundData Path C++ Link /Script/ReadyOrNot.WeaponSoundData 0x0020 (32 B) align 8 /Script/ReadyOrNot 0x00x0020 Members 4 OffsetSizeNameTypeFlags—0x08GunshotUSoundCue*8 flags0x00080x08Gunshot_SupressedUSoundCue*8 flags0x00100x08GunTailUSoundCue*8 flags0x00180x08GunTail_SupressedUSoundCue*8 flags Used by 1types with a member, parameter or interface of this type UWeaponSound // /Script/ReadyOrNot.WeaponSoundData // size 0x0020 (32), align 8 struct FWeaponSoundData { public: USoundCue* Gunshot; // ????(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic USoundCue* Gunshot_Supressed; // 0x0008(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic USoundCue* GunTail; // 0x0010(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic USoundCue* GunTail_Supressed; // 0x0018(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic };