Struct FInjury Path C++ Link /Script/ReadyOrNot.Injury 0x000C (12 B) align 4 /Script/ReadyOrNot 0x00x000C Members 2 OffsetSizeNameTypeFlags—0x08BoneNameFName5 flags0x00080x04InjuryCountint325 flags // /Script/ReadyOrNot.Injury // size 0x000C (12), align 4 struct FInjury { public: FName BoneName; // ????(0x08) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic int32 InjuryCount; // 0x0008(0x04) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };