Struct FFloatInterval Path C++ Link /Script/CoreUObject.FloatInterval 0x0008 (8 B) align 4 /Script/CoreUObject 0x00x0008 Members 2 OffsetSizeNameTypeFlags—0x04Minfloat7 flags0x00040x04Maxfloat7 flags Used by 6types with a member, parameter or interface of this type FAnimNode_MotionMatchingUFoliageTypeFGrassVarietyFPoseSearchDatabaseAnimCompositeFPoseSearchDatabaseAnimMontageFPoseSearchDatabaseSequence // /Script/CoreUObject.FloatInterval // size 0x0008 (8), align 4 struct FFloatInterval { public: float Min; // ????(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Max; // 0x0004(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };