Struct
FGameplayInteractionSyncSlotTagStateTask
: FGameplayInteractionStateTreeTask : FStateTreeTaskBase : FStateTreeNodeBase0x00x0040
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | TagToMonitor | FGameplayTag | Protected+4 flags | |
| 0x08 | BreakEventTag | FGameplayTag | Protected+4 flags | |
| 0x0038 | 0x08 | unreflected bytes to end of FGameplayInteractionSyncSlotTagStateTask | ||
Inherited from FStateTreeTaskBase 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x01 | bTaskEnabled : 1bit 7 | bool | 3 flags | |
| 0x01 | TransitionHandlingPriority | EStateTreeTransitionPriority | 5 flags |
Inherited from FStateTreeNodeBase 6
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | Name | FName | 7 flags | |
| 0x02 | BindingsBatch | FStateTreeIndex16 | 3 flags | |
| 0x02 | OutputBindingsBatch | FStateTreeIndex16 | 3 flags | |
| 0x02 | InstanceTemplateIndex | FStateTreeIndex16 | 3 flags | |
| 0x02 | ExecutionRuntimeTemplateIndex | FStateTreeIndex16 | 3 flags | |
| 0x06 | InstanceDataHandle | FStateTreeDataHandle | 3 flags |