Struct FAddActorToSocketTaskInstanceData Path C++ Link /Script/BETGame.AddActorToSocketTaskInstanceData 0x0020 (32 B) align 8 /Script/BETGame 0x00x0020 Members 4 OffsetSizeNameTypeFlags—0x08RootActorAActor*7 flags0x00080x08SocketNameFName6 flags0x00100x08ActorClassToSpawnTSubclassOf<AActor>6 flags0x00180x08SpawnedActorRefAActor*7 flags // /Script/BETGame.AddActorToSocketTaskInstanceData // size 0x0020 (32), align 8 struct FAddActorToSocketTaskInstanceData { public: AActor* RootActor; // ????(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr FName SocketName; // 0x0008(0x08) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic TSubclassOf<AActor> ActorClassToSpawn; // 0x0010(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic AActor* SpawnedActorRef; // 0x0018(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr };